Index
A
- add () item to (scanned words) block / Time for action – scanning a text string to build a list of words
- Add boolean input option / Setting custom block inputs
- Add label text option / Setting custom block inputs
- Add number input option / Setting custom block inputs
- Add string input option / Setting custom block inputs
- animations
- making / Making animations
- stop-motion animations / Making animations
- arrows
- hiding, mouse location used / Time for action – using mouse location to hide arrows, What just happened?
- arrow sprites
- used, for flipping through images / Time for action – flipping through the photos, What just happened?
- art projects
- creating / Creating art projects
- ask () and wait block / Time for action – asking a question, What just happened?
- aspect ratio
- asymmetrical patterns
- creating / Creating asymmetrical patterns
- explosion pattern, creating / Time for action – creating an explosion, What just happened?
- Atari game / Learning about the Breakout game
B
- backdrop blocks
- switch backdrop to () / Related backdrop blocks
- switch backdrop to () and wait / Related backdrop blocks
- backdrop name / Related backdrop blocks
- backdrop number / Related backdrop blocks
- next backdrop / Related backdrop blocks
- when backdrop switches to () / Related backdrop blocks
- Backdrop Library
- background images, adding from / Time for action – adding pages to the book, What just happened?
- backdrop name block / Time for action – importing photos from files, What just happened?, Related backdrop blocks
- backdrop number block / Related backdrop blocks
- backdrops
- photos, importing as / Importing photos as backdrops, Time for action – importing photos from files, What just happened?, Have a go hero – importing an animated GIF or vector graphic
- photos, importing from files / Time for action – importing photos from files, What just happened?
- Backpack feature
- sprite, adding to / Time for action – adding a sprite to the Backpack, What just happened?
- used, for storing sprites / Using the Backpack to store sprites and scripts
- used, for storing scripts / Using the Backpack to store sprites and scripts
- ball, Pong project
- position, evaluating to end game / Evaluating the y position of the ball to end the game, Time for action – determining if the ball is below the paddle, What just happened?
- ball play
- coordinating, broadcast block used / Time for action – coordinating the ball play, What just happened?
- ball speed
- increasing / Time for action – increasing ball speed, What just happened?
- barnyard joke book
- outline, designing / Designing the outline of a barnyard joke book
- clickable table of contents, designing / Time for action – designing a clickable table of contents, What just happened?
- pages, adding / Time for action – adding pages to the book, What just happened?
- sprite, adding to Backpack / Time for action – adding a sprite to the Backpack, What just happened?
- basic shapes
- square, drawing / Time for action – drawing our first square, What just happened?, Have a go hero – exploring squares
- square, building on / Time for action – building on the square, What just happened?
- user-defined shapes, drawing / Drawing user-defined shapes, Time for action – enabling the user to create custom shapes, What just happened?, Time for action – turning triangles into pinwheels, What just happened?
- procedures, defining / Time for action – creating a custom shapes procedure, What just happened?
- coordinates, plotting / Plotting the coordinates of shapes, What just happened?
- clolor, adding / Time for action – coloring our shapes, What just happened?
- bitmap editing tools
- Brush / Reviewing the image editing tools
- Line / Reviewing the image editing tools
- Rectangle / Reviewing the image editing tools
- Ellipse / Reviewing the image editing tools
- Text / Reviewing the image editing tools
- Fill with color / Reviewing the image editing tools
- Erase / Reviewing the image editing tools
- Select / Reviewing the image editing tools
- Select and duplicate / Reviewing the image editing tools
- bitmap images
- or vector images, choosing / Choosing bitmap or vector images
- bitmap image size
- changing / Changing the size of a bitmap image
- Boolean blocks
- () < () / Using Boolean evaluations
- () = () / Using Boolean evaluations
- () > () / Using Boolean evaluations
- () and () / Using Boolean evaluations
- () or () / Using Boolean evaluations
- not () / Using Boolean evaluations
- touching ()? / Using Boolean evaluations
- touching color ()? / Using Boolean evaluations
- color () is touching ()? / Using Boolean evaluations
- mouse down ()? / Using Boolean evaluations
- key () pressed? / Using Boolean evaluations
- sensor ()? / Using Boolean evaluations
- () contains () / Using Boolean evaluations
- Boolean evaluations
- using / Using Boolean evaluations
- Breakout game
- history / Learning about the Breakout game
- brick rows
- drawing, with custom blocks / Time for action – drawing rows of bricks with custom blocks, What just happened?
- bricks
- brightness effect / Graphical transformations
- broadcast () and wait block / Time for action – integrating the dog's joke sequence, What just happened?
- broadcast () block
- broadcast block
- used, for coordinating ball play / Time for action – coordinating the ball play, What just happened?
- button sensor / Sensing the environment with the PicoBoard
C
- Cartesian coordinate system
- used, for defining position / Locating sprites with x and y coordinates
- change () effect by () block / Time for action – transforming sprites
- change (level hits) by (-1) block / Time for action – detecting when we clear the level
- change (Lives) by (-1) block / Time for action – checking for game over
- change tempo by () block / Creating sound effects and music
- circle
- breaking out of / Time for action – breaking out of the circle, What just happened?
- clear graphical effects block / What just happened?
- clickable table of contents
- designing, in scratch book / Time for action – designing a clickable table of contents, What just happened?
- hiding / Time for action – hiding the table of contents, What just happened?
- navigating back to / Time for action – navigating back to the table of contents, What just happened?
- clolor
- adding, to shapes / Time for action – coloring our shapes, What just happened?
- clone costume, detecting
- paddle size, decreasing / Time for action – decreasing the paddle size based on the clones' costume, What just happened?
- clone costume, detecting(alternative solutions)
- paddle size, decreasing / Considering alternative solutions
- cloned sprite
- cloning blocks, Scratch
- when I start as a clone / Cloning related blocks
- create clone of () / Cloning related blocks
- delete this clone / Cloning related blocks
- cloning feature
- used, for creating identical sprites / Cloning to create identical sprites, What just happened?, Time for action – cloning bricks, What just happened?, Time for action – breaking bricks when I start as a clone, What just happened?, Cloning explained
- rapid fire shooting / Rapid fire shooting with cloning
- cloud data log
- viewing / Viewing the cloud data log
- cloud variables
- used, for keeping global scoreboard / Time for action – keeping a global scoreboard, What just happened?
- in, Scratch 2.0 / Understanding cloud variables in Scratch 2.0
- color effect / Graphical transformations
- color palette
- color picker workaround
- color shades
- applying, set color shade to () block used / Understanding color shades
- color values
- limiting, slider used / What just happened?, Have a go hero – expanding the shapes application
- comments
- adding, to script / Time for action – adding comments to a script, What just happened?
- computational thinking
- about / Computational thinking
- conditional blocks, Scratch
- if () / Conditional statements
- if () then / Conditional statements
- if () then else / Conditional statements
- repeat until () / Conditional statements
- wait until () / Conditional statements
- conditional statements
- coordinates
- sprite, positioning by / Time for action – moving the dog based on x and y coordinates, What just happened?, Locating sprites with x and y coordinates, Creating a new costume
- used, for moving dog / Time for action – moving the dog based on x and y coordinates, What just happened?
- sprites, locating with / Locating sprites with x and y coordinates, Creating a new costume
- plotting, to draw square / Time for action – plotting x,y coordinates to draw a square, What just happened?
- costume, sprite
- creating / Creating a new costume
- duplicating / Time for action – duplicating, flipping, and switching a sprite's costume, What just happened?
- flipping / Time for action – duplicating, flipping, and switching a sprite's costume, What just happened?
- switching / Time for action – duplicating, flipping, and switching a sprite's costume, What just happened?
- comparing / Comparing costumes to sprites
- create clone of () block / Time for action – cloning bricks, Rapid fire shooting with cloning
- about / Cloning related blocks
- create clone of (myself) block / What just happened?
- Creative Commons Attribution-Share Alike license
- custom block
- used, for adding more bricks / Adding more bricks to the level with a custom block, Time for action – creating a second brick, What just happened?
- used, for drawing rows of bricks / Time for action – drawing rows of bricks with custom blocks, What just happened?
- procedures, introducing / Introducing procedures by way of custom blocks
- inputs, setting / Setting custom block inputs, Have a go hero – creating a custom block with options
- ball play, coordinating / Time for action – coordinating the ball play, What just happened?
- custom block options
- Add number input / Setting custom block inputs
- Add string input / Setting custom block inputs
- Add boolean input / Setting custom block inputs
- Add label text / Setting custom block inputs
- Run without screen refresh / Setting custom block inputs
- custom say fortune block
- custom sound effects
- composing / Composing custom sound effects, What just happened?, Have a go hero – writing a joke sequence for the dog, Time for action – integrating the dog's joke sequence, What just happened?, Have a go hero – adding context to the dog's scene
- drum sound effects, creating / Time for action – creating drum sound effects, What just happened?
D
- define update scoreboard block / Time for action – keeping a global scoreboard
- delete (all) of (scanned words) block / Time for action – scanning a text string to build a list of words
- delete this clone block
- about / Cloning related blocks
- Digital Millennium Copyright Act (DMCA) / Creating projects under Creative Commons licenses
- direction reporter block / Time for action – importing and playing the Pong starter project
- dog
- moving, with x and y coordinates / Time for action – moving the dog based on x and y coordinates, What just happened?
- dog scene(chapter)
- Dog TOC button / What just happened?
- drum sound effects
E
- events
- used, for triggering action / Using events to trigger an action
- events, used for triggering action
- walking motion of cat, animating / Time for action – animating a walking motion with the cat, What just happened?
F
- fade in effect
- fade out effect
- fill with color tool
- used, for painting stage / Time for action – using the fill with color tool to paint the stage, What just happened?
- fisheye effect / Graphical transformations
- Following Orange project
- For all sprites option / Setting variables For all sprites
- forever blocks
- comparing, with repeat blocks / Comparing the repeat and forever blocks
- forever loops
- about / Introducing forever loops
- used, for keeping cat in motion indefinitely / Time for action – setting the cat in motion, forever, What just happened?
- used, for controlling sprite / Controlling a sprite with loops
- cat, rotating right-side up / Time for action – flipping the cat right-side up, What just happened?
- block, clicking to run command / Clicking on a block runs the command, Have a go hero – exploring sprite rotation
- fortunes
- importing, to lists / Time for action – importing fortunes to a list, What just happened?
- counting, mod block used / Time for action – counting our fortunes with mod, What just happened?
- fullscreen presentation mode
- project, desplaying in / Time for action – presenting a fullscreen slideshow, What just happened?
G
- game over
- checking for / Time for action – checking for game over, What just happened?
- games
- building / Building games
- ghost effect
- about / Graphical transformations
- uses / Graphical transformations
- used, for making sprite fade in / Time for action – making a sprite fade in with the ghost effect, What just happened?
- glide () secs to x
- () yTopicn ()block / Time for action – moving the dog based on x and y coordinates
- global scoreboard
- keeping, cloud variables used / Time for action – keeping a global scoreboard, What just happened?
- go to x*() y* () block / What just happened?
- go to x* y* () block / Time for action – cloning bricks
- gradient
- graph, resistance
- interpreting / Interpreting the graph
- revising / Time for action – revising the graph, What just happened?
- graphical effects
- used, for transforming sprites / Time for action – transforming sprites, What just happened?
- graphical transformations
- color effect / Graphical transformations
- fisheye effect / Graphical transformations
- whirl effect / Graphical transformations
- pixelate effect / Graphical transformations
- mosaic effect / Graphical transformations
- brightness effect / Graphical transformations
- ghost effect / Graphical transformations
H
- Happy Birthday card
- more sprites, adding / Time for action – adding more sprites to address the card, What just happened?
- Happy Birthday sprite
- painting, Paint Editor used / Time for action – painting a happy birthday sprite, What just happened?
- gradient, applying / Time for action – applying a gradient, What just happened?
- displaying / Time for action – displaying happy birthday, What just happened?
- horse
- animating, say() block used / Time for action – synchronizing and animating the horse, What just happened?
- synchronizing, say() block used / Time for action – synchronizing and animating the horse, What just happened?
- horse sound
- importing / Time for action – importing a horse sound
- playing, play sound () block used / Time for action – importing a horse sound, What just happened?
- Horse TOC button / Time for action – hiding the table of contents
I
- identical sprites
- creating, cloning feature used / Time for action – drawing bricks, What just happened?
- if () block
- about / Conditional statements
- if () then block
- about / Conditional statements
- if () then else block
- about / Conditional statements
- using / Using the if () then else block
- image editing tools
- reviewing / Reviewing the image editing tools
- bitmap editing tools / Reviewing the image editing tools
- vector editing tools / Reviewing the image editing tools
- vector mode, erasing / Erasing in the vector mode
- images
- working with / Working with images
- resizing / Resizing images, Using caution while resizing images
- flipping, arrow sprites used / Time for action – flipping through the photos, What just happened?
- Import List dialog box / Time for action – importing fortunes to a list
- item (1) of (questions) block / Time for action – creating lists to store multiple values
J
- joke
- building, say blocks used / Building a joke with say blocks and sounds, Time for action – making a horse talk with the say block, What just happened?, What just happened?, Time for action – importing a horse sound, What just happened?, Playing supported sound formats
- building, sounds used / Building a joke with say blocks and sounds, Time for action – making a horse talk with the say block, What just happened?, What just happened?, Time for action – importing a horse sound, What just happened?, Playing supported sound formats
- joke sequence, dog
K
- keyword scanner
- creating / Creating a keyword scanner
- text scanning, to build word list / Time for action – scanning a text string to build a list of words, What just happened?
L
- left arrow control, Pong project
- LEGO WeDo / Sensing the real world
- level clearance
- light sensor / Sensing the environment with the PicoBoard
- lists
- creating, to store multiple values / Time for action – creating lists to store multiple values, What just happened?
- item, interacting with / Working with an item in a list
- importing / Importing a list
- fortunes, importing to / Time for action – importing fortunes to a list, What just happened?
- exporting, from Scratch / Exporting a list from Scratch
- list values
- deleting / Deleting the list values
- lives
- implementing / Implementing lives
- tracking, with lives variable / Time for action – adding a variable to track lives, What just happened?
- lives, implementing
- lives variable, adding to track lives / Time for action – adding a variable to track lives, What just happened?
- game over, checking / Time for action – checking for game over, What just happened?
- multiple programming solutions, evaluating / Evaluating multiple programming solutions
- lives variable
- adding, to track lives / Time for action – adding a variable to track lives, What just happened?
- louder effect
- loudness reporter block / Completing a circuit
M
- M
- spinning, in circle / Time for action – turning m in a circle, What just happened?
- magic numbers
- using / Using magic numbers
- Make a Block button / Time for action – creating a custom say fortune block
- Make a List button / Time for action – creating lists to store multiple values
- Make a Variable button / Time for action – adding a score variable
- media, free
- finding online / Finding free media online
- MIT App Inventor / Encouraging everyone to think programmatically
- mod block
- used, for counting fortunes / Time for action – counting our fortunes with mod, What just happened?
- mosaic effect / Graphical transformations
- mouse location
- used, for hiding arrows / Time for action – using mouse location to hide arrows, What just happened?
- mouse x > () block script / Time for action – using mouse location to hide arrows
- mouse x block / Time for action – using mouse location to hide arrows
- mouse y < () block script / Time for action – using mouse location to hide arrows
- mouse y block / Time for action – using mouse location to hide arrows
- multiple programming solutions
- evaluating / Evaluating multiple programming solutions
- multiple values
- storing, lists used / Time for action – creating lists to store multiple values, What just happened?
N
- New backdrop options / Time for action – importing photos from files
- New sprite icons / Time for action – moving the dog based on x and y coordinates
- next backdrop block / Related backdrop blocks
P
- paddle size
- decreasing, based on clone's costume / Time for action – decreasing the paddle size based on the clones' costume, What just happened?
- pages
- adding, to book / Time for action – adding pages to the book, What just happened?
- Paint Editor
- about / Introducing the paint editor
- used, for painting Happy Birthday sprite / Time for action – painting a happy birthday sprite, What just happened?
- bitmap image size, changing / Changing the size of a bitmap image
- bitmap or vector images, choosing / Choosing bitmap or vector images
- vector image, drawing / Time for action – drawing a vector image, What just happened?
- vector image size, changing / Changing the size of the vector image
- image editing tools, reviewing / Reviewing the image editing tools, Erasing in the vector mode
- fill with color tool, using to paint stage / Time for action – using the fill with color tool to paint the stage, What just happened?
- photos
- PicoBoard / Sensing the real world
- using / Using Scratch 1.4, the PicoBoard, and Raspberry Pi
- purchasing / Purchasing the PicoBoard
- sound sensor, used for creating talking head / Time for action – creating a talking head, What just happened?, Have a go hero – using sound to move a sprite forward and backward
- PicoBoard sensors
- PicoBoard support
- enabling, in Scratch 1.4 / Time for action – enabling and testing the PicoBoard support in Scratch 1.4, What just happened?
- adding, in Scratch 2.0 / Adding the PicoBoard support to Scratch 2.0
- pinwheels
- triangles, turning into / Time for action – turning triangles into pinwheels, What just happened?
- pixelate effect / Graphical transformations
- pixilation / Choosing bitmap or vector images
- play drum() for () beats block / Creating sound effects and music
- play drum () for () beats block / Time for action – creating drum sound effects
- play note () for () beats block / Creating sound effects and music
- play sound () block
- used, for playing horse sound / Time for action – importing a horse sound, What just happened?
- using / Time for action – adding a sound from Scratch's library
- play sound until done block / Understanding sound related blocks
- point in direction () block
- used, for changing sprite direction / Time for action – changing a sprite's direction, What just happened?, Figuring out the direction
- sprite starting position, setting / Time for action – setting the starting position and the direction, What just happened?
- sprite direction, setting / Time for action – setting the starting position and the direction, What just happened?
- ball, ricocheting off bricks / Time for action – ricocheting off bricks, What just happened?
- Pong, legacy version
- remixing / Remixing a legacy Scratch project
- Pong starter project
- importing / Time for action – importing and playing the Pong starter project, What just happened?
- playing / Time for action – importing and playing the Pong starter project, What just happened?
- sprite, moving with mouse/arrows / Moving a sprite with the mouse or arrows
- reporter blocks, using to set values / Using reporter blocks to set values
- game play, customizing / Customizing the gameplay of the Pong project, Time for action – adding the left and right arrow controls, What just happened?, Time for action – determining if the ball is below the paddle, What just happened?, Time for action – adjusting the center of a sprite costume, Have a go hero – using the costume center in projects
- presentation mode
- project, displaying in / Displaying a project in presentation mode
- procedures
- procedures (custom blocks)
- creating, for shapes / Time for action – creating a custom shapes procedure, What just happened?
- creating, for home / Time for action – creating a custom shapes procedure, What just happened?
- programming concepts
- interface design / Programming concepts
- loops (iteration) / Programming concepts
- boolean logic / Programming concepts
- variables / Programming concepts
- arrays (lists) / Programming concepts
- events / Programming concepts
- synchronization and coordination / Programming concepts
- concurrency / Programming concepts
- random numbers / Programming concepts
- cloud data / Programming concepts
- procedures / Programming concepts
- vector graphics / Programming concepts
- cloning / Programming concepts
- video / Programming concepts
Q
- question
- asking, to seeker sprite / Time for action – asking a question, What just happened?
- validating, for grammatical errors / Time for action – ensuring grammatically correct questions, What just happened?
- question, seeker
- question number variable / What just happened?
R
- radar screen
- random fortune
- rapid fire shooting
- cloning, used / Rapid fire shooting with cloning
- Raspberry Pi
- repeat () block / Time for action – cloning bricks
- repeat (length of (measturements)) block / What just happened?
- repeat (length of (measurements) block / Time for action – charting our measurements
- repeat blocks
- comparing, with forever blocks / Comparing the repeat and forever blocks
- repeat until () block
- about / Conditional statements
- reporter block / What just happened?
- reporter blocks
- about / Using reporter blocks to set values
- used, for setting values / Using reporter blocks to set values
- resistance, thermistor
- recording, over time / Time for action – recording the resistance of a thermistor over time, What just happened?
- circuit, completing / Completing a circuit
- measurements, charting / Time for action – charting our measurements, What just happened?
- graph, interpreting / Interpreting the graph
- graph, revising / Time for action – revising the graph, What just happened?
- resistance sensor / Sensing the environment with the PicoBoard
- rest for () beats block / Time for action – creating drum sound effects, Creating sound effects and music
- reverse effect
- right arrow control, Pong project
- Run without screen refresh option / Setting custom block inputs
S
- say() block
- used, for synchronizing horse / Time for action – synchronizing and animating the horse, What just happened?
- used, for animating horse / Time for action – synchronizing and animating the horse, What just happened?
- say () for () block
- used, for making horse talk / Time for action – making a horse talk with the say block, What just happened?
- say () for () secs block
- using / What just happened?
- say (answer) for (2) secs block
- used, for repeating question / Using stored questions
- say fortune in range
- () and () block / Time for action – creating a custom say fortune block
- scenes(chapters)
- coordinating, by backdrop name / Coordinating scenes by backdrop name
- scoreboard block / Time for action – keeping a global scoreboard
- Score reporter block / Time for action – adding a score variable
- score reporter block / Time for action – keeping a global scoreboard
- score variable
- Scratch
- about / About Scratch, Encouraging everyone to think programmatically
- uses / Sample Scratch uses
- computational thinking / Computational thinking
- URL / Time for action – creating an account on the Scratch website
- Scratch 1.4
- using / Encountering Scratch 1.4, Using Scratch 1.4, the PicoBoard, and Raspberry Pi
- URLs / Finding Scratch 1.4
- PicoBoard support, enabling in / Time for action – enabling and testing the PicoBoard support in Scratch 1.4, What just happened?
- projects, sharing online / Sharing Scratch 1.4 projects online
- Scratch 2.0
- using / Using Scratch 2.0
- project details, displaying / Looking inside a Scratch project, The sprites pane, The scripts area, The built-in image editor
- using, offline / Using Scratch 2.0 offline
- cloud variables / Understanding cloud variables in Scratch 2.0
- PicoBoard support, adding in / Adding the PicoBoard support to Scratch 2.0
- Scratch 2.0 project details
- stage area / The stage area
- sprites pane / The sprites pane
- scripts area / The scripts area
- built-in image editor / The built-in image editor
- Scratch account
- creating / Time for action – creating an account on the Scratch website, What just happened?
- key features / Time for action – understanding the key features of your account, What just happened?
- terms of use policy / Abiding by the terms of use
- Creative Commons licensing / Creating projects under Creative Commons licenses
- free media, finding online / Finding free media online
- ScratchEd
- Scratch project
- animations, making / Making animations
- stories, telling / Telling stories
- games, building / Building games
- art projects, creating / Creating art projects
- Sensing / Sensing the real world
- programming concepts / Programming concepts
- creating / Taking our first steps in Scratch
- cat, moving across stage / Time for action – moving the cat across the stage, What just happened?
- events, using to trigger actions / Using events to trigger an action
- walking motion, animating with cat / Time for action – animating a walking motion with the cat, What just happened?
- basics / Understanding the basics of a Scratch Project
- work, auto saving / Time for action – saving our work, What just happened?
- deletion, undoing / Undoing a deletion
- sprites, adding to / Adding sprites to the project
- second sprite with script, adding / Time for action – adding a second sprite and script, What just happened?
- displaying, in presentation mode / Displaying a project in presentation mode
- displaying, in fullscreen presentation mode / Time for action – presenting a fullscreen slideshow, What just happened?
- Pong, legacy version / Remixing a legacy Scratch project
- testing / Testing your project
- Scratch Project
- script, sprite
- adding, to project / Time for action – adding a second sprite and script, What just happened?
- comments, adding / Time for action – adding comments to a script, What just happened?
- scripts
- storing, Backpack used / Using the Backpack to store sprites and scripts
- second brick
- creating, with custom block / Time for action – creating a second brick, What just happened?
- seeker's question
- seeker sprite
- question, asking / Time for action – asking a question, What just happened?
- set (clone id) to (0) block / Time for action – decreasing the paddle size based on the clones' costume
- set color shade to () block
- used, for applying color shades / Understanding color shades
- set instrument to () block / Creating sound effects and music
- set pen color to () block
- working with / Working with the set pen color to () block, What just happened?
- set pen size to pen size block / Time for action – coloring our shapes
- set size to () block / Changing the size of a bitmap image
- set tempo to () bpm block / Time for action – creating drum sound effects, What just happened?, Creating sound effects and music
- set volume to () block / Creating sound effects and music
- set x to () block / Moving a sprite with the mouse or arrows
- set y to () block / Time for action – moving the dog based on x and y coordinates
- silence effect
- slider
- used, for limiting color values / Time for action – limiting color values with a slider, What just happened?, Have a go hero – expanding the shapes application
- sliders
- used, for drawing user-defined shapes / Drawing user-defined shapes, Time for action – enabling the user to create custom shapes, What just happened?
- slider sensor / Sensing the environment with the PicoBoard
- slideshow controls
- adding, to display images / Adding slideshow controls to display images, Time for action – flipping through the photos, Related backdrop blocks
- softer effect
- sound, recorded
- sound blocks, for creating sound effects and music
- play drum() for () beats / Creating sound effects and music
- play note () for () beats / Creating sound effects and music
- set instrument to () / Creating sound effects and music
- rest for () beats / Creating sound effects and music
- set tempo to () bpm / Creating sound effects and music
- change tempo by () / Creating sound effects and music
- set volume to () / Creating sound effects and music
- sound editor
- sounds, recording in / Time for action – recording sounds in the sound editor, What just happened?
- sound effects
- adding, to recordings / Time for action – adding sound effects to recordings, What just happened?, Have a go hero – narrating additional images
- fade in / Reviewing available sound effects
- fade out / Reviewing available sound effects
- louder / Reviewing available sound effects
- softer / Reviewing available sound effects
- silence / Reviewing available sound effects
- reverse / Reviewing available sound effects
- Sound Library window / Time for action – adding a sound from Scratch's library
- sound related blocks
- play sound / Understanding sound related blocks
- play sound until done / Understanding sound related blocks
- stop all sounds / Understanding sound related blocks
- sounds
- adding, from Scratch's library / Time for action – adding a sound from Scratch's library, What just happened?
- recording, in sound editor / Time for action – recording sounds in the sound editor, What just happened?
- sound sensor / Sensing the environment with the PicoBoard
- sprite
- controlling, forever loops used / Controlling a sprite with loops
- adding, to Backpack feature / Time for action – adding a sprite to the Backpack, What just happened?
- positioning, by its coordinates / Positioning a sprite by its coordinates, Time for action – moving the dog based on x and y coordinates, What just happened?, Locating sprites with x and y coordinates
- about / Comparing costumes to sprites
- sprite costume center, Pong project
- sprite direction
- changing, point in direction () block used / Time for action – changing a sprite's direction, What just happened?
- figuring / Figuring out the direction
- setting / Time for action – setting the starting position and the direction, What just happened?
- sprites
- adding, to project / Adding sprites to the project, Time for action – adding a second sprite and script, What just happened?
- adding, to address Happy Birthday card / Time for action – adding more sprites to address the card, What just happened?
- hiding, when flag clicked block used / Time for action – hiding all sprites when the flag is clicked, What just happened?
- renaming / Time for action – renaming sprites, What just happened?
- transforming, graphical effects used / Transforming sprites with graphical effects, Time for action – transforming sprites, What just happened?
- storing, Backpack used / Using the Backpack to store sprites and scripts
- locating, with x and y coordinates / Locating sprites with x and y coordinates, Creating a new costume
- variables, setting for / Setting variables For all sprites
- sprite starting position
- square
- drawing / Time for action – drawing our first square, What just happened?, Have a go hero – exploring squares
- building on / Time for action – building on the square, What just happened?
- drawing, coordinates plotted / Time for action – plotting x,y coordinates to draw a square, What just happened?
- stage
- painting, fill with color tool used / Time for action – using the fill with color tool to paint the stage, What just happened?
- starting values, sprite
- stop-motion animations
- URL / Making animations
- stop all sounds block / Understanding sound related blocks
- stored questions
- using / Using stored questions
- stories
- telling / Telling stories
- string art
- about / Turning straight lines into string art
- radar screen, animating / Time for action – animating a radar screen, What just happened?
- patterns, creating / Time for action – breaking out of the circle, What just happened?
- supported sound formats
- playing / Playing supported sound formats
- switch backdrop to () and wait block / Related backdrop blocks
- switch backdrop to () block / Time for action – flipping through the photos, What just happened?, Related backdrop blocks
- switch backdrop to (backdrop1) block / Time for action – navigating back to the table of contents
- switch costume to (face-left) block / What just happened?
- switch to () block / Time for action – duplicating, flipping, and switching a sprite's costume
T
- talking head
- creating, PicoBoard sound sensor used / Time for action – creating a talking head, What just happened?, Have a go hero – using sound to move a sprite forward and backward
- thermistor
- about / Measuring resistance
- resistance, recording over time / Time for action – recording the resistance of a thermistor over time, What just happened?
- third-party graphics editors
- GIMP / Working with images
- Adobe Photoshop / Working with images
- MS Paint / Working with images
- Pixelmator / Working with images
- timing, animations
- controlling, broadcast () block used / Two ways to control timing
- controlling, wait () secs block used / Two ways to control timing
- triangles
- turning, into pinwheels / Time for action – turning triangles into pinwheels, What just happened?
- turn () degrees block / Time for action – turning triangles into pinwheels, What just happened?
U
- Undelete option
- used, for undoing deletion / Undoing a deletion
- user-defined shapes
- drawing, sliders used / Drawing user-defined shapes, Time for action – enabling the user to create custom shapes, What just happened?
- user instructions
V
- vector editing tools
- Select / Reviewing the image editing tools
- Reshape / Reviewing the image editing tools
- Pencil / Reviewing the image editing tools
- Line / Reviewing the image editing tools
- Rectangle / Reviewing the image editing tools
- Ellipse / Reviewing the image editing tools
- Color a shape / Reviewing the image editing tools
- Duplicate / Reviewing the image editing tools
- vector images
- or bitmap images, choosing / Choosing bitmap or vector images
- drawing / Time for action – drawing a vector image, What just happened?
- size, changing / Changing the size of the vector image
- video-sensing project
- video sensing feature
- about / Sensing video
W
- wait () secs block / Time for action – transforming sprites
- wait until () block
- about / Conditional statements
- webcam images
- when backdrop switches to () block / Related backdrop blocks
- when flag clicked block
- used, for hiding all sprites / Time for action – hiding all sprites when the flag is clicked, What just happened?
- when I receive () block / Time for action – integrating the dog's joke sequence
- when I receive (fortune) block / Time for action – selecting a random fortune
- when I receive (hide toc) block / Time for action – navigating back to the table of contents
- when I receive (level clear) block / Time for action – detecting when we clear the level
- when I start as a clone block
- used, for breaking bricks / Time for action – breaking bricks when I start as a clone, What just happened?
- about / Cloning related blocks
- whirl effect / Graphical transformations
- word list
- building, text scanned for / Time for action – scanning a text string to build a list of words, What just happened?
X
- x position block / Time for action – importing and playing the Pong starter project