Book Image

Scratch 2.0 Beginner's Guide: Second Edition

By : Michael Badger
Book Image

Scratch 2.0 Beginner's Guide: Second Edition

By: Michael Badger

Overview of this book

Table of Contents (18 chapters)
Scratch 2.0 Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

About the Reviewers

Samyak Bhuta is fascinated by art and technology and is always excited when they both meet. He is a software architect by profession with over a decade of experience. He started programming in his childhood with GWBasic and quickly moved over to QBasic. Professionally, he has worked on Java, JavaScript, Python, and PHP. He enjoys coding user interfaces as well as working on backend programming. Samyak believes in the open source philosophy and has been active in his local community. He loves to eat dal bati, an Indian dish, and has dreams to become a flautist.

Manuel Menezes de Sequeira has been teaching programming since 1995. He started teaching programming using C, then moved to C++, and later to Java. Nowadays, in his lectures, he usually starts programming with Scratch and Snap!, and then moves on to text-based languages such as Java. Manuel teaches at the Universidade Europeia | Laureate International Universities in Lisbon, Portugal, where he also champions in CoderDojo LX, the Lisbon-based CoderDojo, where children can learn to program for free while having fun. He lives in Lisbon, Portugal, and has been involved for a few years in the translation of Scratch, SNAP!, and other projects to Portuguese.

Franklin Webber is a software professional whose professional experience comes from a testing background where he sought to automate himself out of a job. A college teaching assistant once told Frank that he was a great software developer and a terrible computer scientist, and that the software he wrote cared more for the user experience than the size of its Big O Notation. As a software developer, he became the resident generalist who was always willing to step up to learn new technologies. He now spends most of his time teaching software design to students, both young and old.