Book Image

Swift 3 Object-Oriented Programming - Second Edition

By : Gaston C. Hillar
Book Image

Swift 3 Object-Oriented Programming - Second Edition

By: Gaston C. Hillar

Overview of this book

Swift has quickly become one of the most-liked languages and developers’ de-facto choice when building applications that target iOS and macOS. In the new version, the Swift team wants to take its adoption to the next level by making it available for new platforms and audiences. This book introduces the object-oriented paradigm and its implementation in the Swift 3 programming language to help you understand how real-world objects can become part of fundamental reusable elements in the code. This book is developed with XCode 8.x and covers all the enhancements included in Swift 3.0. In addition, we teach you to run most of the examples with the Swift REPL available on macOS and Linux, and with a Web-based Swift sandbox developed by IBM capable of running on any web browser, including Windows and mobile devices. You will organize data in blueprints that generate instances. You’ll work with examples so you understand how to encapsulate and hide data by working with properties and access control. Then, you’ll get to grips with complex scenarios where you use instances that belong to more than one blueprint. You’ll discover the power of contract programming and parametric polymorphism. You’ll combine generic code with inheritance and multiple inheritance. Later, you’ll see how to combine functional programming with object-oriented programming and find out how to refactor your existing code for easy maintenance.
Table of Contents (17 chapters)
Swift 3 ObjectOriented Programming - Second Edition
Credits
About the Author
Acknowledgement
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Exercises


Add the following operators to work with both MutableVector3D<T> and ImmutableVector3D<T>:

  • ==: This determines whether all the elements that compose a 3D vector (x, y, and z) are equal.

  • +: This sums each element that composes a 3D vector and saves the result in each element or in the new returned instance according to the class version (mutable or immutable). The new x must have the result of the left-hand side x + right-hand side x, the new y must be that of the left-hand side y + right-hand side y, and the new z must be that of the left-hand side z + right-hand side z.

In Chapter 4, Inheritance, Abstraction and Specialization, we created an Animal class and then defined specific operator functions to allow us to use operators with instances of this class. Redefine this class to conform to both the Comparable and Equatable protocols.

The following lines show the source code for the Equatable protocol:

    public protocol Equatable { 
      static func ==(lhs: Self...