Book Image

Java Programming for Beginners

By : SkillSprints Inc., Mark Lassoff
Book Image

Java Programming for Beginners

By: SkillSprints Inc., Mark Lassoff

Overview of this book

Java is an object-oriented programming language, and is one of the most widely accepted languages because of its design and programming features, particularly in its promise that you can write a program once and run it anywhere. Java Programming for Beginners is an excellent introduction to the world of Java programming, taking you through the basics of Java syntax and the complexities of object-oriented programming. You'll gain a full understanding of Java SE programming and will be able to write Java programs with graphical user interfaces that run on PC, Mac, or Linux machines. This book is full of informative and entertaining content, challenging exercises, and dozens of code examples you can run and learn from. By reading this book, you’ll move from understanding the data types in Java, through loops and conditionals, and on to functions, classes, and file handling. The book finishes with a look at GUI development and training on how to work with XML. The book takes an efficient route through the Java landscape, covering all of the core topics that a Java developer needs. Whether you’re an absolute beginner to programming, or a seasoned programmer approaching an object-oriented language for the first time, Java Programming for Beginners delivers the focused training you need to become a Java developer.
Table of Contents (12 chapters)

Inheritance

Rather than starting with a high-level description, I think it'll be best if we jump right into a problem.

To get us started, I've created a basic Java program, which we can access from the given code files. In this program, we declare two Java classes: a Book class and a Poem class. Both the Book and Poem classes store a number of attributes; for example, Book can have a title, an author, a publisher, and a genre. It takes all these attributes as constructor input and provides a single public method; we can use the Print method in our main program to print out information about any books we create.

The Poem method does something very similar. It has a couple of attributes and a Print method, and we set its attributes through its constructor. I've whipped up a really quick main function to utilize the Book and Poem classes. This function creates a new...