Book Image

Java Programming for Beginners

By : SkillSprints Inc., Mark Lassoff
Book Image

Java Programming for Beginners

By: SkillSprints Inc., Mark Lassoff

Overview of this book

Java is an object-oriented programming language, and is one of the most widely accepted languages because of its design and programming features, particularly in its promise that you can write a program once and run it anywhere. Java Programming for Beginners is an excellent introduction to the world of Java programming, taking you through the basics of Java syntax and the complexities of object-oriented programming. You'll gain a full understanding of Java SE programming and will be able to write Java programs with graphical user interfaces that run on PC, Mac, or Linux machines. This book is full of informative and entertaining content, challenging exercises, and dozens of code examples you can run and learn from. By reading this book, you’ll move from understanding the data types in Java, through loops and conditionals, and on to functions, classes, and file handling. The book finishes with a look at GUI development and training on how to work with XML. The book takes an efficient route through the Java landscape, covering all of the core topics that a Java developer needs. Whether you’re an absolute beginner to programming, or a seasoned programmer approaching an object-oriented language for the first time, Java Programming for Beginners delivers the focused training you need to become a Java developer.
Table of Contents (12 chapters)

Primitive classes

In this section, I'd like to take a very quick look at the primitive classes available to us in Java. In Java, we often say that strings are special because they have a literal interpretation identified by these double quotation marks; however, we still interact with them primarily through the String class, rather than a string primitive type that is not actually available to us.

In the case of a standard Java primitive, however, we generally interact with it through its primitive typing method. For every primitive type, we do have a corresponding primitive class. These are the Integer, Character, and Float classes and so on. For the most part, the explicit uses of these classes where we create an instance of them and then call methods on that instance are not very useful unless we're overriding them to create a class of our own. Let's look at...