Book Image

Hands-On Design Patterns with C++

By : Fedor G. Pikus
Book Image

Hands-On Design Patterns with C++

By: Fedor G. Pikus

Overview of this book

C++ is a general-purpose programming language designed with the goals of efficiency, performance, and flexibility in mind. Design patterns are commonly accepted solutions to well-recognized design problems. In essence, they are a library of reusable components, only for software architecture, and not for a concrete implementation. The focus of this book is on the design patterns that naturally lend themselves to the needs of a C++ programmer, and on the patterns that uniquely benefit from the features of C++, in particular, the generic programming. Armed with the knowledge of these patterns, you will spend less time searching for a solution to a common problem and be familiar with the solutions developed from experience, as well as their advantages and drawbacks. The other use of design patterns is as a concise and an efficient way to communicate. A pattern is a familiar and instantly recognizable solution to specific problem; through its use, sometimes with a single line of code, we can convey a considerable amount of information. The code conveys: "This is the problem we are facing, these are additional considerations that are most important in our case; hence, the following well-known solution was chosen." By the end of this book, you will have gained a comprehensive understanding of design patterns to create robust, reusable, and maintainable code.
Table of Contents (21 chapters)

Summary

In this chapter, we have learned about a very C++-specific pattern that was originally introduced as a workaround for the buggy early C++ compilers but found new use years later. The friend factory is used to generate non-template functions from instantiations of class templates. As non-template functions, these generated friends have much more flexible rules with regards to argument conversions compared to template functions. We have also learned how the argument-dependent lookup, type conversions, and the friend factory work together to deliver a result that looks very natural, by a process that is far from intuitive.

The next chapter describes a totally different kind of Factory—a C++ pattern that's based on the classic Factory pattern and addresses a certain asymmetry in the language—all member functions, even destructors, can be virtual, except...