Book Image

Hands-On Design Patterns with C++

By : Fedor G. Pikus
Book Image

Hands-On Design Patterns with C++

By: Fedor G. Pikus

Overview of this book

C++ is a general-purpose programming language designed with the goals of efficiency, performance, and flexibility in mind. Design patterns are commonly accepted solutions to well-recognized design problems. In essence, they are a library of reusable components, only for software architecture, and not for a concrete implementation. The focus of this book is on the design patterns that naturally lend themselves to the needs of a C++ programmer, and on the patterns that uniquely benefit from the features of C++, in particular, the generic programming. Armed with the knowledge of these patterns, you will spend less time searching for a solution to a common problem and be familiar with the solutions developed from experience, as well as their advantages and drawbacks. The other use of design patterns is as a concise and an efficient way to communicate. A pattern is a familiar and instantly recognizable solution to specific problem; through its use, sometimes with a single line of code, we can convey a considerable amount of information. The code conveys: "This is the problem we are facing, these are additional considerations that are most important in our case; hence, the following well-known solution was chosen." By the end of this book, you will have gained a comprehensive understanding of design patterns to create robust, reusable, and maintainable code.
Table of Contents (21 chapters)

The decorator pattern

We will begin this study with the definitions of the two classic patterns. As we will see, on paper, the patterns, as well as the differences between them, are quite clear. Then, C++ comes in and blurs the lines by allowing design solutions that fall somewhere in-between the two. Still, the clarity of these simple cases is helpful, even if it gets muddled as we pile on the complexity. Let's start with what is clear, then.

The decorator pattern is also a structural pattern; it allows a behavior to be added to an object. The classic decorator pattern extends the behavior of an existing operation that's performed by a class. It decorates the class with the new behavior and creates an object of the new, decorated type. The decorator implements the interface of the original class and forwards the requests from its own interface to that class, but it...