Book Image

Hands-On Design Patterns with C++

By : Fedor G. Pikus
Book Image

Hands-On Design Patterns with C++

By: Fedor G. Pikus

Overview of this book

C++ is a general-purpose programming language designed with the goals of efficiency, performance, and flexibility in mind. Design patterns are commonly accepted solutions to well-recognized design problems. In essence, they are a library of reusable components, only for software architecture, and not for a concrete implementation. The focus of this book is on the design patterns that naturally lend themselves to the needs of a C++ programmer, and on the patterns that uniquely benefit from the features of C++, in particular, the generic programming. Armed with the knowledge of these patterns, you will spend less time searching for a solution to a common problem and be familiar with the solutions developed from experience, as well as their advantages and drawbacks. The other use of design patterns is as a concise and an efficient way to communicate. A pattern is a familiar and instantly recognizable solution to specific problem; through its use, sometimes with a single line of code, we can convey a considerable amount of information. The code conveys: "This is the problem we are facing, these are additional considerations that are most important in our case; hence, the following well-known solution was chosen." By the end of this book, you will have gained a comprehensive understanding of design patterns to create robust, reusable, and maintainable code.
Table of Contents (21 chapters)

Strategy pattern and policy-based design

The classic Strategy pattern is a behavioral design pattern that enables the runtime selection of a specific algorithm for a particular behavior, usually from a predefined family of algorithms. This pattern is also known as the policy pattern; the name predates its application to the generic programming in C++. The aim of the Strategy pattern is to allow for more flexibility of the design: in the classic object-oriented Strategy pattern, the decision about which specific algorithm to use is deferred until runtime.

As is the case with many classic patterns, the generic programming in C++ applies the same approach to algorithm selection at compile time—it allows for compile-time customization of specific aspects of the system behavior by selecting from a family of related, compatible algorithms. We will now learn the basics of implementing...