Book Image

Hands-On Design Patterns with C++

By : Fedor G. Pikus
Book Image

Hands-On Design Patterns with C++

By: Fedor G. Pikus

Overview of this book

C++ is a general-purpose programming language designed with the goals of efficiency, performance, and flexibility in mind. Design patterns are commonly accepted solutions to well-recognized design problems. In essence, they are a library of reusable components, only for software architecture, and not for a concrete implementation. The focus of this book is on the design patterns that naturally lend themselves to the needs of a C++ programmer, and on the patterns that uniquely benefit from the features of C++, in particular, the generic programming. Armed with the knowledge of these patterns, you will spend less time searching for a solution to a common problem and be familiar with the solutions developed from experience, as well as their advantages and drawbacks. The other use of design patterns is as a concise and an efficient way to communicate. A pattern is a familiar and instantly recognizable solution to specific problem; through its use, sometimes with a single line of code, we can convey a considerable amount of information. The code conveys: "This is the problem we are facing, these are additional considerations that are most important in our case; hence, the following well-known solution was chosen." By the end of this book, you will have gained a comprehensive understanding of design patterns to create robust, reusable, and maintainable code.
Table of Contents (21 chapters)

Chapter 13

  • Why does C++ not allow a virtual constructor?

There are several reasons, but the simplest is that the memory must be allocated in the amount sizeof(T), where T is the actual object type, and the sizeof() operator is constexpr (a compile-time constant).

  • What is the Factory pattern?

The Factory pattern is a creational pattern that solves the problem of creating objects without having to explicitly specify the type of the object.

  • How can we use the Factory pattern to achieve the effect of a virtual constructor?

While in C++ the actual type has to be specified at construction point, the Factory pattern allows us to separate the point of construction from the place where the program has to decide what object to construct and to identify the type using some alternative identifier, a number, a value, or another type.

  • How can we achieve the effect of a virtual copy...