Book Image

Hands-On Design Patterns with C++

By : Fedor G. Pikus
Book Image

Hands-On Design Patterns with C++

By: Fedor G. Pikus

Overview of this book

C++ is a general-purpose programming language designed with the goals of efficiency, performance, and flexibility in mind. Design patterns are commonly accepted solutions to well-recognized design problems. In essence, they are a library of reusable components, only for software architecture, and not for a concrete implementation. The focus of this book is on the design patterns that naturally lend themselves to the needs of a C++ programmer, and on the patterns that uniquely benefit from the features of C++, in particular, the generic programming. Armed with the knowledge of these patterns, you will spend less time searching for a solution to a common problem and be familiar with the solutions developed from experience, as well as their advantages and drawbacks. The other use of design patterns is as a concise and an efficient way to communicate. A pattern is a familiar and instantly recognizable solution to specific problem; through its use, sometimes with a single line of code, we can convey a considerable amount of information. The code conveys: "This is the problem we are facing, these are additional considerations that are most important in our case; hence, the following well-known solution was chosen." By the end of this book, you will have gained a comprehensive understanding of design patterns to create robust, reusable, and maintainable code.
Table of Contents (21 chapters)

Chapter 14

  • What is a behavioral design pattern?

A behavioral pattern describes a way to solve a common problem by using a specific method to communicate between different objects.

  • What is the template method pattern?

The template method pattern is a standard way to implement an algorithm that has a rigid skeleton or the overall flow of control, but allows for one or more customization points for specific kinds of problems.

  • Why is the template method considered a behavioral pattern?

The template method lets the subclasses (derived types) implement specific behaviors of the otherwise generic algorithm. The key to this pattern is the way the base and the derived types interact.

  • What is the inversion of control and how does it apply to the template method?

The more common hierarchical approach to design sees the low-level code provide building blocks from which the high-level...