Book Image

Hands-On Design Patterns with C++

By : Fedor G. Pikus
Book Image

Hands-On Design Patterns with C++

By: Fedor G. Pikus

Overview of this book

C++ is a general-purpose programming language designed with the goals of efficiency, performance, and flexibility in mind. Design patterns are commonly accepted solutions to well-recognized design problems. In essence, they are a library of reusable components, only for software architecture, and not for a concrete implementation. The focus of this book is on the design patterns that naturally lend themselves to the needs of a C++ programmer, and on the patterns that uniquely benefit from the features of C++, in particular, the generic programming. Armed with the knowledge of these patterns, you will spend less time searching for a solution to a common problem and be familiar with the solutions developed from experience, as well as their advantages and drawbacks. The other use of design patterns is as a concise and an efficient way to communicate. A pattern is a familiar and instantly recognizable solution to specific problem; through its use, sometimes with a single line of code, we can convey a considerable amount of information. The code conveys: "This is the problem we are facing, these are additional considerations that are most important in our case; hence, the following well-known solution was chosen." By the end of this book, you will have gained a comprehensive understanding of design patterns to create robust, reusable, and maintainable code.
Table of Contents (21 chapters)

Chapter 2

  • What is the difference between a type and a template?

A template is not a type; it is a Factory for many different types with similar structures. A template is written in terms of generic types; substituting concrete types for these generic types results in a type generated from the template.

  • What kinds of templates does C++ have?

There are class, function, and variable templates. Each kind of template generates the corresponding entities—functions in the case of function templates, classes (types) from class templates, and variables from variable templates.

  • What kinds of template parameters do C++ templates have?

Templates can have type and non-type parameters. Type parameters are types. Non-type parameters can be integral or enumerated values or templates (in the case of variadic templates, the placeholders are also non-type parameters).

  • What is the difference...