Book Image

Hands-On Design Patterns with C++

By : Fedor G. Pikus
Book Image

Hands-On Design Patterns with C++

By: Fedor G. Pikus

Overview of this book

C++ is a general-purpose programming language designed with the goals of efficiency, performance, and flexibility in mind. Design patterns are commonly accepted solutions to well-recognized design problems. In essence, they are a library of reusable components, only for software architecture, and not for a concrete implementation. The focus of this book is on the design patterns that naturally lend themselves to the needs of a C++ programmer, and on the patterns that uniquely benefit from the features of C++, in particular, the generic programming. Armed with the knowledge of these patterns, you will spend less time searching for a solution to a common problem and be familiar with the solutions developed from experience, as well as their advantages and drawbacks. The other use of design patterns is as a concise and an efficient way to communicate. A pattern is a familiar and instantly recognizable solution to specific problem; through its use, sometimes with a single line of code, we can convey a considerable amount of information. The code conveys: "This is the problem we are facing, these are additional considerations that are most important in our case; hence, the following well-known solution was chosen." By the end of this book, you will have gained a comprehensive understanding of design patterns to create robust, reusable, and maintainable code.
Table of Contents (21 chapters)

Chapter 16

  • What is the Strategy pattern?

The Strategy pattern is a behavioral pattern that allows the user to customize a certain aspect of the behavior of the class by selecting an algorithm that implements this behavior from a set of provided alternatives, or by providing a new implementation.

  • How is the Strategy pattern implemented at compile time using C++ generic programming?

While the traditional OOP Strategy applies at runtime, C++ combines generic programming with the Strategy pattern in a technique known as policy-based design. In this approach, the primary class template delegates certain aspects of its behavior to the user-specified policy types.

  • What types can be used as policies?

In general, there are almost no restrictions on the policy type, although the particular way in which the type is declared and used imposes certain restrictions by convention. For...