Book Image

Hands-On Design Patterns with C++

By : Fedor G. Pikus
Book Image

Hands-On Design Patterns with C++

By: Fedor G. Pikus

Overview of this book

C++ is a general-purpose programming language designed with the goals of efficiency, performance, and flexibility in mind. Design patterns are commonly accepted solutions to well-recognized design problems. In essence, they are a library of reusable components, only for software architecture, and not for a concrete implementation. The focus of this book is on the design patterns that naturally lend themselves to the needs of a C++ programmer, and on the patterns that uniquely benefit from the features of C++, in particular, the generic programming. Armed with the knowledge of these patterns, you will spend less time searching for a solution to a common problem and be familiar with the solutions developed from experience, as well as their advantages and drawbacks. The other use of design patterns is as a concise and an efficient way to communicate. A pattern is a familiar and instantly recognizable solution to specific problem; through its use, sometimes with a single line of code, we can convey a considerable amount of information. The code conveys: "This is the problem we are facing, these are additional considerations that are most important in our case; hence, the following well-known solution was chosen." By the end of this book, you will have gained a comprehensive understanding of design patterns to create robust, reusable, and maintainable code.
Table of Contents (21 chapters)

Drawbacks of the Non-Virtual Interface

There aren't many drawbacks regarding the use of the NVI. That is why the guideline to always make virtual functions private, and use NVI to call them, is widely accepted. However, there are some considerations that you must be aware of when deciding whether the Template Method is the right design pattern to follow. Use of the template pattern may lead to fragile hierarchies. Also, there is some overlap between design problems that can be solved using the template pattern and the ones better served by the strategy pattern, or, in C++, policies. We will review both considerations in this section.

Composability

Consider the earlier design for the LoggingFileWriter. Now, suppose that...