Book Image

Hands-On Design Patterns with C++

By : Fedor G. Pikus
Book Image

Hands-On Design Patterns with C++

By: Fedor G. Pikus

Overview of this book

C++ is a general-purpose programming language designed with the goals of efficiency, performance, and flexibility in mind. Design patterns are commonly accepted solutions to well-recognized design problems. In essence, they are a library of reusable components, only for software architecture, and not for a concrete implementation. The focus of this book is on the design patterns that naturally lend themselves to the needs of a C++ programmer, and on the patterns that uniquely benefit from the features of C++, in particular, the generic programming. Armed with the knowledge of these patterns, you will spend less time searching for a solution to a common problem and be familiar with the solutions developed from experience, as well as their advantages and drawbacks. The other use of design patterns is as a concise and an efficient way to communicate. A pattern is a familiar and instantly recognizable solution to specific problem; through its use, sometimes with a single line of code, we can convey a considerable amount of information. The code conveys: "This is the problem we are facing, these are additional considerations that are most important in our case; hence, the following well-known solution was chosen." By the end of this book, you will have gained a comprehensive understanding of design patterns to create robust, reusable, and maintainable code.
Table of Contents (21 chapters)

Questions

  1. What is the Adapter pattern?
  2. What is the decorator pattern and how does it differ from the Adapter pattern?
  3. The classic OOP implementation of the decorator pattern is usually not recommended in C++. Why not?
  4. When should the C++ class decorator use inheritance or composition?
  5. When should the C++ class adapter use inheritance or composition?
  6. C++ provides a general function adapter for currying function arguments, std::bind. What are its limitations?
  7. C++11 provides template aliases that can be used as adapters. What are their limitations?
  8. Both the adapter and policy patterns can be used to add or modify the public interface of a class. Give are some reasons for preferring one over the other.