The Visitor pattern is another classic object-oriented design pattern, one of the 23 patterns introduced in the book Design Patterns – Elements of Reusable Object-Oriented Software, by Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides. It was one of the more popular patterns during the golden age of object-oriented programming since it can be used to make large class hierarchies more maintainable. In recent years, the use of Visitor in C++ declined, as large complex hierarchies became less common, and the Visitor pattern is a fairly complex pattern to implement. Generic programming—in particular, the new language features added in C++11 and C++14—makes it easier to implement and maintain the Visitor classes, while the new applications of the old pattern have served to rekindle some of the fading interest...
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Table Of Contents
Hands-On Design Patterns with C++
By :
Hands-On Design Patterns with C++
By:
Overview of this book
C++ is a general-purpose programming language designed with the goals of efficiency, performance, and flexibility in mind. Design patterns are commonly accepted solutions to well-recognized design problems. In essence, they are a library of reusable components, only for software architecture, and not for a concrete implementation.
The focus of this book is on the design patterns that naturally lend themselves to the needs of a C++ programmer, and on the patterns that uniquely benefit from the features of C++, in particular, the generic programming. Armed with the knowledge of these patterns, you will spend less time searching for a solution to a common problem and be familiar with the solutions developed from experience, as well as their advantages and drawbacks. The other use of design patterns is as a concise and an efficient way to communicate. A pattern is a familiar and instantly recognizable solution to specific problem; through its use, sometimes with a single line of code, we can convey a considerable amount of information. The code conveys: "This is the problem we are facing, these are additional considerations that are most important in our case; hence, the following well-known solution was chosen."
By the end of this book, you will have gained a comprehensive understanding of design patterns to create robust, reusable, and maintainable code.
Table of Contents (21 chapters)
Preface
An Introduction to Inheritance and Polymorphism
Class and Function Templates
Memory Ownership
Swap - From Simple to Subtle
A Comprehensive Look at RAII
Understanding Type Erasure
SFINAE and Overload Resolution Management
The Curiously Recurring Template Pattern
Named Arguments and Method Chaining
Local Buffer Optimization
ScopeGuard
Friend Factory
Virtual Constructors and Factories
The Template Method Pattern and the Non-Virtual Idiom
Singleton - A Classic OOP Pattern
Policy-Based Design
Adapters and Decorators
The Visitor Pattern and Multiple Dispatch
Assessments
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