Book Image

Learn Java 12 Programming

By : Nick Samoylov
Book Image

Learn Java 12 Programming

By: Nick Samoylov

Overview of this book

Java is one of the preferred languages among developers, used in everything right from smartphones, and game consoles to even supercomputers, and its new features simply add to the richness of the language. This book on Java programming begins by helping you learn how to install the Java Development Kit. You will then focus on understanding object-oriented programming (OOP), with exclusive insights into concepts like abstraction, encapsulation, inheritance, and polymorphism, which will help you when programming for real-world apps. Next, you’ll cover fundamental programming structures of Java such as data structures and algorithms that will serve as the building blocks for your apps. You will also delve into core programming topics that will assist you with error handling, debugging, and testing your apps. As you progress, you’ll move on to advanced topics such as Java libraries, database management, and network programming, which will hone your skills in building professional-grade apps. Further on, you’ll understand how to create a graphic user interface using JavaFX and learn to build scalable apps by taking advantage of reactive and functional programming. By the end of this book, you’ll not only be well versed with Java 10, 11, and 12, but also gain a perspective into the future of this language and software development in general.
Table of Contents (25 chapters)
Free Chapter
Section 1: Overview of Java Programming
Section 2: Building Blocks of Java
Section 3: Advanced Java


This chapter introduced you to the exciting world of Java programming. We started with explaining the main terms, and then explained how to install the necessary tools, JDK and IDE, and how to configure and use them.

With a development environment in place, we provided the reader with the basics of Java as a programming language. We have described Java primitive types, the String type, and their literals. We have also defined what an identifier is, and what a variable is, and finished with a description of the main types of Java statements. All the points of the discussion were illustrated by the specific code examples.

In the next chapter, we are going to talk about the object-oriented aspects of Java. We will introduce the main concepts, explain what a class is, what an interface is, and the relationship between them. The terms overloading, overriding, and hiding will...