Book Image

Learn Java 12 Programming

By : Nick Samoylov
Book Image

Learn Java 12 Programming

By: Nick Samoylov

Overview of this book

Java is one of the preferred languages among developers, used in everything right from smartphones, and game consoles to even supercomputers, and its new features simply add to the richness of the language. This book on Java programming begins by helping you learn how to install the Java Development Kit. You will then focus on understanding object-oriented programming (OOP), with exclusive insights into concepts like abstraction, encapsulation, inheritance, and polymorphism, which will help you when programming for real-world apps. Next, you’ll cover fundamental programming structures of Java such as data structures and algorithms that will serve as the building blocks for your apps. You will also delve into core programming topics that will assist you with error handling, debugging, and testing your apps. As you progress, you’ll move on to advanced topics such as Java libraries, database management, and network programming, which will hone your skills in building professional-grade apps. Further on, you’ll understand how to create a graphic user interface using JavaFX and learn to build scalable apps by taking advantage of reactive and functional programming. By the end of this book, you’ll not only be well versed with Java 10, 11, and 12, but also gain a perspective into the future of this language and software development in general.
Table of Contents (25 chapters)
Free Chapter
1
Section 1: Overview of Java Programming
5
Section 2: Building Blocks of Java
15
Section 3: Advanced Java

Java reference types

A new operator creates an object of a class and returns the reference to the memory where the object resides. From a practical standpoint, the variable that holds this reference is treated in the code as if it is the object itself. Such a variable can be a class, an interface, an array, or a null literal that indicates that no memory reference is assigned to the variable. If the type of the reference is an interface, it can be assigned either null or a reference to the object of the class that implements this interface because the interface itself cannot be instantiated.

JVM watches for all the created objects and checks whether there are references to each of them in the currently executed code. If there is an object without any reference to it, JVM removes it from the memory in the process called garbage collection. We will describe this process in Chapter...