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High-Performance Programming in C# and .NET

High-Performance Programming in C# and .NET

By : Jason Alls
3.6 (8)
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High-Performance Programming in C# and .NET

High-Performance Programming in C# and .NET

3.6 (8)
By: Jason Alls

Overview of this book

Writing high-performance code while building an application is crucial, and over the years, Microsoft has focused on delivering various performance-related improvements within the .NET ecosystem. This book will help you understand the aspects involved in designing responsive, resilient, and high-performance applications with the new version of C# and .NET. You will start by understanding the foundation of high-performance code and the latest performance-related improvements in C# 10.0 and .NET 6. Next, you’ll learn how to use tracing and diagnostics to track down performance issues and the cause of memory leaks. The chapters that follow then show you how to enhance the performance of your networked applications and various ways to improve directory tasks, file tasks, and more. Later, you’ll go on to improve data querying performance and write responsive user interfaces. You’ll also discover how you can use cloud providers such as Microsoft Azure to build scalable distributed solutions. Finally, you’ll explore various ways to process code synchronously, asynchronously, and in parallel to reduce the time it takes to process a series of tasks. By the end of this C# programming book, you’ll have the confidence you need to build highly resilient, high-performance applications that meet your customer's demands.
Table of Contents (22 chapters)
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1
Part 1: High-Performance Code Foundation
7
Part 2: Writing High-Performance Code
16
Part 3: Threading and Concurrency

Performance considerations for distributed computing

We now know how to develop distributed systems. But what about their performance? What kinds of things should we be aware of in terms of the performance of distributed systems?

The first consideration is the network connection between clients and servers. TCP collisions can result in lost packets of information. This can corrupt communication between multiple devices and cause connections to time out. The most common reason for TCP collisions is when two or more computers share the same IP address.

No computer on the same network should have the same address as another computer on the same network. This results in unpredictable network behavior that is detrimental to the performance and stability of a networked application. If you experience this situation, simply change the IP address of one of the computers to a different IP address.

Another problem that can result in slow network communication is Domain Name Resolution...

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