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High-Performance Programming in C# and .NET

High-Performance Programming in C# and .NET

By : Jason Alls
3.6 (8)
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High-Performance Programming in C# and .NET

High-Performance Programming in C# and .NET

3.6 (8)
By: Jason Alls

Overview of this book

Writing high-performance code while building an application is crucial, and over the years, Microsoft has focused on delivering various performance-related improvements within the .NET ecosystem. This book will help you understand the aspects involved in designing responsive, resilient, and high-performance applications with the new version of C# and .NET. You will start by understanding the foundation of high-performance code and the latest performance-related improvements in C# 10.0 and .NET 6. Next, you’ll learn how to use tracing and diagnostics to track down performance issues and the cause of memory leaks. The chapters that follow then show you how to enhance the performance of your networked applications and various ways to improve directory tasks, file tasks, and more. Later, you’ll go on to improve data querying performance and write responsive user interfaces. You’ll also discover how you can use cloud providers such as Microsoft Azure to build scalable distributed solutions. Finally, you’ll explore various ways to process code synchronously, asynchronously, and in parallel to reduce the time it takes to process a series of tasks. By the end of this C# programming book, you’ll have the confidence you need to build highly resilient, high-performance applications that meet your customer's demands.
Table of Contents (22 chapters)
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1
Part 1: High-Performance Code Foundation
7
Part 2: Writing High-Performance Code
16
Part 3: Threading and Concurrency

Summary

In this chapter, we have come to an understanding of threads and the thread life cycle. We built some sample code that shows how to create threads with and without parameters. We also looked at running threads in the foreground and background.

Next, we looked at pausing and interrupting threads. Then, we moved on to destroying and canceling threads. You no longer use Thread.Abort in your code. Thread.Abort has been responsible for applications crashing at runtime. Instead, you use cancellation tokens. Canceling threads also destroys them.

We looked at scheduling threads with and without parameters. In the next chapter, we will be looking at parallel programming.

Finally, we looked at thread synchronization and locking using lock objects and mutexes and learned how to avoid deadlocks and race conditions.

It is now time to answer some questions to see how well you have retained the knowledge in this chapter. Once you have completed the questions, the Further reading...

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High-Performance Programming in C# and .NET
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