High-Performance Programming in C# and .NET
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High-Performance Programming in C# and .NET
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Overview of this book
Writing high-performance code while building an application is crucial, and over the years, Microsoft has focused on delivering various performance-related improvements within the .NET ecosystem. This book will help you understand the aspects involved in designing responsive, resilient, and high-performance applications with the new version of C# and .NET.
You will start by understanding the foundation of high-performance code and the latest performance-related improvements in C# 10.0 and .NET 6. Next, you’ll learn how to use tracing and diagnostics to track down performance issues and the cause of memory leaks. The chapters that follow then show you how to enhance the performance of your networked applications and various ways to improve directory tasks, file tasks, and more. Later, you’ll go on to improve data querying performance and write responsive user interfaces. You’ll also discover how you can use cloud providers such as Microsoft Azure to build scalable distributed solutions. Finally, you’ll explore various ways to process code synchronously, asynchronously, and in parallel to reduce the time it takes to process a series of tasks.
By the end of this C# programming book, you’ll have the confidence you need to build highly resilient, high-performance applications that meet your customer's demands.
Table of Contents (22 chapters)
Preface
Part 1: High-Performance Code Foundation
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Chapter 1: Introducing C# 10.0 and .NET 6
Chapter 2: Implementing C# Interoperability
Chapter 3: Predefined Data Types and Memory Allocations
Chapter 4: Memory Management
Chapter 5: Application Profiling and Tracing
Part 2: Writing High-Performance Code
Chapter 6: The .NET Collections
Chapter 7: LINQ Performance
Chapter 8: File and Stream I/O
Chapter 9: Enhancing the Performance of Networked Applications
Chapter 10: Setting Up Our Database Project
Chapter 11: Benchmarking Relational Data Access Frameworks
Chapter 12: Responsive User Interfaces
Chapter 13: Distributed Systems
Part 3: Threading and Concurrency
Chapter 14: Multi-Threaded Programming
Chapter 15: Parallel Programming
Chapter 16: Asynchronous Programming
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