Book Image

High-Performance Programming in C# and .NET

By : Jason Alls
Book Image

High-Performance Programming in C# and .NET

By: Jason Alls

Overview of this book

Writing high-performance code while building an application is crucial, and over the years, Microsoft has focused on delivering various performance-related improvements within the .NET ecosystem. This book will help you understand the aspects involved in designing responsive, resilient, and high-performance applications with the new version of C# and .NET. You will start by understanding the foundation of high-performance code and the latest performance-related improvements in C# 10.0 and .NET 6. Next, you’ll learn how to use tracing and diagnostics to track down performance issues and the cause of memory leaks. The chapters that follow then show you how to enhance the performance of your networked applications and various ways to improve directory tasks, file tasks, and more. Later, you’ll go on to improve data querying performance and write responsive user interfaces. You’ll also discover how you can use cloud providers such as Microsoft Azure to build scalable distributed solutions. Finally, you’ll explore various ways to process code synchronously, asynchronously, and in parallel to reduce the time it takes to process a series of tasks. By the end of this C# programming book, you’ll have the confidence you need to build highly resilient, high-performance applications that meet your customer's demands.
Table of Contents (22 chapters)
1
Part 1: High-Performance Code Foundation
7
Part 2: Writing High-Performance Code
16
Part 3: Threading and Concurrency

Object generations and avoiding memory issues

There are three object generations in the .NET runtime, as follows:

  • Generation 0
  • Generation 1
  • Generation 2

Generation 0 is the youngest generation and holds short-lived objects. Objects that are less than 80,000 bytes are generation 0 objects that get placed on the small object heap (SOH) when they are instantiated. Objects that are 80,000 bytes or larger are usually generation 2 objects and live on the large object heap (LOH). Generation 1 objects are those objects that survived generation 0 garbage collection and received a promotion to generation 1.

Generation 0 is where most of the garbage collection takes place. Objects that do not get collected when they are generation 0 will get promoted to generation 1 to make room for more generation 0 objects to be added to the heap. If generation 0 and 1 become full, then generation 1 objects are promoted to generation 2, and generation 0 objects are promoted to generation...