Book Image

Learn C Programming. - Second Edition

By : Jeff Szuhay
Book Image

Learn C Programming. - Second Edition

By: Jeff Szuhay

Overview of this book

The foundation for many modern programming languages such as C++, C#, JavaScript, and Go, C is widely used as a system programming language as well as for embedded systems and high-performance computing. With this book, you'll be able to get up to speed with C in no time. The book takes you through basic programming concepts and shows you how to implement them in the C programming language. Throughout the book, you’ll create and run programs that demonstrate essential C concepts, such as program structure with functions, control structures such as loops and conditional statements, and complex data structures. As you make progress, you’ll get to grips with in-code documentation, testing, and validation methods. This new edition expands upon the use of enumerations, arrays, and additional C features, and provides two working programs based on the code used in the book. What's more, this book uses the method of intentional failure, where you'll develop a working program and then purposely break it to see what happens, thereby learning how to recognize possible mistakes when they happen. By the end of this C programming book, you’ll have developed basic programming skills in C that can be easily applied to other programming languages and have gained a solid foundation for you to build on as a programmer.
Table of Contents (37 chapters)
1
Part 1: C Fundamentals
10
Part 2: Complex Data Types
19
Part 3: Memory Manipulation
22
Part 4: Input and Output
28
Part 5: Building Blocks for Larger Programs

Chapter 10: Creating Custom Data Types with typedef

As we saw in the last two chapters, C allows you to define your own types from enumerations (enum types) and structures (struct types). C also allows you to redefine types for the convenience of naming and to provide clarity about how to use the redefined type. The redefined type becomes a synonym for the original type. The purpose of this chapter is to create a synonym of one type from another, which is extremely useful to express the purpose of variables, not only through their names but also through their redefined types.

The following topics will be covered in this chapter:

  • Creating custom named types from intrinsic types
  • Creating new synonyms from other custom named types
  • Simplifying the use of enumerations
  • Simplifying the use of structures
  • Exploring some important compiler options
  • Using header files for custom types and the typedef ...