Book Image

Learn C Programming. - Second Edition

By : Jeff Szuhay
Book Image

Learn C Programming. - Second Edition

By: Jeff Szuhay

Overview of this book

The foundation for many modern programming languages such as C++, C#, JavaScript, and Go, C is widely used as a system programming language as well as for embedded systems and high-performance computing. With this book, you'll be able to get up to speed with C in no time. The book takes you through basic programming concepts and shows you how to implement them in the C programming language. Throughout the book, you’ll create and run programs that demonstrate essential C concepts, such as program structure with functions, control structures such as loops and conditional statements, and complex data structures. As you make progress, you’ll get to grips with in-code documentation, testing, and validation methods. This new edition expands upon the use of enumerations, arrays, and additional C features, and provides two working programs based on the code used in the book. What's more, this book uses the method of intentional failure, where you'll develop a working program and then purposely break it to see what happens, thereby learning how to recognize possible mistakes when they happen. By the end of this C programming book, you’ll have developed basic programming skills in C that can be easily applied to other programming languages and have gained a solid foundation for you to build on as a programmer.
Table of Contents (37 chapters)
1
Part 1: C Fundamentals
10
Part 2: Complex Data Types
19
Part 3: Memory Manipulation
22
Part 4: Input and Output
28
Part 5: Building Blocks for Larger Programs

Accessing elements of multi-dimensional arrays of various dimensions

To access an array element using array notation, we must be consistent in using both the dimensions of the array and a valid range of offsets for each dimension.

To access an element of an array, we would use the [ and ] notation for each of its offsets in each dimension. Remember that C indices are zero-based. It is better to think of them as offsets from the array base—for example, the column offset for the first element in a 1D array is [0]; the row offset for the first row of a 2D array is [0][x]; the layer offset for the first layer of a 3D array is [0][y][x]. Putting this knowledge to work, let's access the third element of our various arrays, as follows:

int third;
first = array1D[2];       // third element.
first = array2D[0][2];    // third element of 1st row.
first = array3D[0][0][2]; // third element of 1st layer and 
...