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Learn C Programming

Learn C Programming - Second Edition

By : Jeff Szuhay
4.7 (6)
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Learn C Programming

Learn C Programming

4.7 (6)
By: Jeff Szuhay

Overview of this book

The foundation for many modern programming languages such as C++, C#, JavaScript, and Go, C is widely used as a system programming language as well as for embedded systems and high-performance computing. With this book, you'll be able to get up to speed with C in no time. The book takes you through basic programming concepts and shows you how to implement them in the C programming language. Throughout the book, you’ll create and run programs that demonstrate essential C concepts, such as program structure with functions, control structures such as loops and conditional statements, and complex data structures. As you make progress, you’ll get to grips with in-code documentation, testing, and validation methods. This new edition expands upon the use of enumerations, arrays, and additional C features, and provides two working programs based on the code used in the book. What's more, this book uses the method of intentional failure, where you'll develop a working program and then purposely break it to see what happens, thereby learning how to recognize possible mistakes when they happen. By the end of this C programming book, you’ll have developed basic programming skills in C that can be easily applied to other programming languages and have gained a solid foundation for you to build on as a programmer.
Table of Contents (38 chapters)
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1
Part 1: C Fundamentals
10
Part 2: Complex Data Types
19
Part 3: Memory Manipulation
22
Part 4: Input and Output
28
Part 5: Building Blocks for Larger Programs

Using a structure with an array of structures

Before we implement the Shuffled struct and operations on it, let's pause for a moment and reconsider how we might implement a shuffled deck. Because a deck of cards and a shuffled deck of cards are so similar, it makes somewhat more sense to combine them into a single structure, rather than have to declare and manipulate them separately. Our final Deck structure will consist of two arrays – one of an ordered set of cards and another of pointers to cards in that deck, which can then be shuffled as needed. In one array, the Card elements will always be ordered, while in the other array, the pointers can be swapped and moved around as needed. We will add additional information to the Deck structure to keep track of whether the deck is shuffled and how many cards have been dealt.

As we enhance our Deck structure and create/modify operations on the new structure, you should notice how little any of the other structures and methods...

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Learn C Programming
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