Book Image

Learn C Programming - Second Edition

By : Jeff Szuhay
Book Image

Learn C Programming - Second Edition

By: Jeff Szuhay

Overview of this book

The foundation for many modern programming languages such as C++, C#, JavaScript, and Go, C is widely used as a system programming language as well as for embedded systems and high-performance computing. With this book, you'll be able to get up to speed with C in no time. The book takes you through basic programming concepts and shows you how to implement them in the C programming language. Throughout the book, you’ll create and run programs that demonstrate essential C concepts, such as program structure with functions, control structures such as loops and conditional statements, and complex data structures. As you make progress, you’ll get to grips with in-code documentation, testing, and validation methods. This new edition expands upon the use of enumerations, arrays, and additional C features, and provides two working programs based on the code used in the book. What's more, this book uses the method of intentional failure, where you'll develop a working program and then purposely break it to see what happens, thereby learning how to recognize possible mistakes when they happen. By the end of this C programming book, you’ll have developed basic programming skills in C that can be easily applied to other programming languages and have gained a solid foundation for you to build on as a programmer.
Table of Contents (38 chapters)
1
Part 1: C Fundamentals
10
Part 2: Complex Data Types
19
Part 3: Memory Manipulation
22
Part 4: Input and Output
28
Part 5: Building Blocks for Larger Programs

Summary

In Chapter 24, Working with Multi-File Programs, we saw how to break a single C file into multiple files each with one or more headers. In this chapter, we extended our ability to reliably and easily build multi-file projects with the help of the GNU make utility. This utility allows us to set macro values and create build rules, where each rule has a target, dependencies, and actions to be performed when the target is out of date (or non-existent). We created two utility rules to make working with files easier. We saw how to use make’s special macros, a basic pattern rule, and two built-in string functions. From this, we have a general makefile for use in any simple source code project.

In the next chapter, we will use parts of the dealer source code files along with the continued use of make to build two rudimentary interactive card games – Blackjack and one-handed Solitaire.