Book Image

Crystal Programming

By : George Dietrich, Guilherme Bernal
Book Image

Crystal Programming

By: George Dietrich, Guilherme Bernal

Overview of this book

Crystal is a programming language with a concise and user-friendly syntax, along with a seamless system and a performant core, reaching C-like speed. This book will help you gain a deep understanding of the fundamental concepts of Crystal and show you how to apply them to create various types of applications. This book comes packed with step-by-step explanations of essential concepts and practical examples. You'll learn how to use Crystal’s features to create complex and organized projects relying on OOP and its most common design patterns. As you progress, you'll gain a solid understanding of both the basic and advanced features of Crystal. This will enable you to build any application, including command-line interface (CLI) programs and web applications using IOs, concurrency and C bindings, HTTP servers, and the JSON API. By the end of this programming book, you’ll be equipped with the skills you need to use Crystal programming for building and understanding any application you come across.
Table of Contents (26 chapters)
1
Part 1: Getting Started
5
Part 2: Learning by Doing – CLI
10
Part 3: Learn by Doing – Web Application
13
Part 4: Metaprogramming
18
Part 5: Supporting Tools

Chapter 13: Advanced Macro Usages

In the last few chapters, we have looked at various metaprogramming concepts, such as macros, annotations, and how they can be used together to allow for introspecting types, methods, and instance variables at compile time. However, for the most part, we used them independently. These concepts can also be combined in order to allow for the creation of even more powerful patterns! In this chapter, we are going to explore a few of these, including:

  • Using annotations to influence runtime logic
  • Exposing annotation/type data at runtime
  • Determining a constant's value at compile time
  • Creating custom compile-time errors

By the end of this chapter, you should have a deeper understanding of metaprogramming in Crystal. You should also have some ideas of the non-directly apparent use cases for metaprogramming that will allow you to create unique solutions to problems in your application.