Book Image

Crystal Programming

By : George Dietrich, Guilherme Bernal
Book Image

Crystal Programming

By: George Dietrich, Guilherme Bernal

Overview of this book

Crystal is a programming language with a concise and user-friendly syntax, along with a seamless system and a performant core, reaching C-like speed. This book will help you gain a deep understanding of the fundamental concepts of Crystal and show you how to apply them to create various types of applications. This book comes packed with step-by-step explanations of essential concepts and practical examples. You'll learn how to use Crystal’s features to create complex and organized projects relying on OOP and its most common design patterns. As you progress, you'll gain a solid understanding of both the basic and advanced features of Crystal. This will enable you to build any application, including command-line interface (CLI) programs and web applications using IOs, concurrency and C bindings, HTTP servers, and the JSON API. By the end of this programming book, you’ll be equipped with the skills you need to use Crystal programming for building and understanding any application you come across.
Table of Contents (26 chapters)
1
Part 1: Getting Started
5
Part 2: Learning by Doing – CLI
10
Part 3: Learn by Doing – Web Application
13
Part 4: Metaprogramming
18
Part 5: Supporting Tools

Summary

We've made some fantastic progress on the application in this chapter. We not only made it actually useable by supporting terminal-based IO, but also made it even more flexible than it was before by allowing any IO to be used. We also drastically improved the efficiency of our transformation logic by streaming the conversion. Finally, we learned a little about the blocking nature of IO, setting the stage for the next chapter.

IO is a core piece of any application that is reading/writing data. Having the knowledge to know when to use it and, more importantly, how to take advantage of how to use it will ultimately lead to more efficient programs. This chapter also touched on the point of proper application design introduced in the last chapter, by giving some examples of how small changes can go a long way in improving the overall usefulness of an application.

In the next chapter, we are going to explore the concept of concurrency and how it can allow our application...