Book Image

Hands-On Design Patterns with C++ (Second Edition) - Second Edition

By : Fedor G. Pikus
5 (1)
Book Image

Hands-On Design Patterns with C++ (Second Edition) - Second Edition

5 (1)
By: Fedor G. Pikus

Overview of this book

C++ is a general-purpose programming language designed for efficiency, performance, and flexibility. Design patterns are commonly accepted solutions to well-recognized design problems. In essence, they are a library of reusable components, only for software architecture, and not for a concrete implementation. This book helps you focus on the design patterns that naturally adapt to your needs, and on the patterns that uniquely benefit from the features of C++. Armed with the knowledge of these patterns, you’ll spend less time searching for solutions to common problems and tackle challenges with the solutions developed from experience. You’ll also explore that design patterns are a concise and efficient way to communicate, as patterns are a familiar and recognizable solution to a specific problem and can convey a considerable amount of information with a single line of code. By the end of this book, you’ll have a deep understanding of how to use design patterns to write maintainable, robust, and reusable software.
Table of Contents (26 chapters)
1
Part 1: Getting Started with C++ Features and Concepts
5
Part 2: Common C++ Idioms
10
Part 3: C++ Design Patterns
18
Part 4: Advanced C++ Design Patterns

Summary

Templates, variadic templates, and lambda expressions are all powerful features of C++, offering simplicity in use, but are rich in complex details. The examples in this chapter should serve to prepare the reader for the later chapters of this book, where we use these techniques to implement design patterns, both classic and novel, with the tools of the modern C++ language. The reader wishing to learn the art of using these complex and powerful tools to their fullest potential is referred to other books that are dedicated to teaching these subjects, some of which can be found at the end of this chapter.

The reader is now ready to learn common C++ idioms, starting with idioms for expressing memory ownership, in the next chapter.