Book Image

Hands-On Design Patterns with C++ (Second Edition) - Second Edition

By : Fedor G. Pikus
5 (1)
Book Image

Hands-On Design Patterns with C++ (Second Edition) - Second Edition

5 (1)
By: Fedor G. Pikus

Overview of this book

C++ is a general-purpose programming language designed for efficiency, performance, and flexibility. Design patterns are commonly accepted solutions to well-recognized design problems. In essence, they are a library of reusable components, only for software architecture, and not for a concrete implementation. This book helps you focus on the design patterns that naturally adapt to your needs, and on the patterns that uniquely benefit from the features of C++. Armed with the knowledge of these patterns, you’ll spend less time searching for solutions to common problems and tackle challenges with the solutions developed from experience. You’ll also explore that design patterns are a concise and efficient way to communicate, as patterns are a familiar and recognizable solution to a specific problem and can convey a considerable amount of information with a single line of code. By the end of this book, you’ll have a deep understanding of how to use design patterns to write maintainable, robust, and reusable software.
Table of Contents (26 chapters)
1
Part 1: Getting Started with C++ Features and Concepts
5
Part 2: Common C++ Idioms
10
Part 3: C++ Design Patterns
18
Part 4: Advanced C++ Design Patterns

The Factory pattern

The problem we are faced with, that is, how to decide at runtime to create an object of a particular type, is obviously a very common design problem. Design patterns are the solutions for just such problems, and there is a pattern for this problem as well—it’s called the Factory pattern. The Factory pattern is a creational pattern, and it provides solutions for several related problems—how to delegate the decision of which object to create to a derived class, how to create objects using a separate factory method, and so on. We will review these variations of the Factory pattern one by one, starting with the basic factory method.

The basics of the Factory method

In its simplest form, the factory method constructs an object of a type that’s specified at runtime:

class Base { ... };
class Derived : public Base { ... };
Base* p = ClassFactory(type_identifier, ... arguments );

How do we identify at runtime which object to create...