Book Image

Hands-On Design Patterns with C++ (Second Edition) - Second Edition

By : Fedor G. Pikus
5 (1)
Book Image

Hands-On Design Patterns with C++ (Second Edition) - Second Edition

5 (1)
By: Fedor G. Pikus

Overview of this book

C++ is a general-purpose programming language designed for efficiency, performance, and flexibility. Design patterns are commonly accepted solutions to well-recognized design problems. In essence, they are a library of reusable components, only for software architecture, and not for a concrete implementation. This book helps you focus on the design patterns that naturally adapt to your needs, and on the patterns that uniquely benefit from the features of C++. Armed with the knowledge of these patterns, you’ll spend less time searching for solutions to common problems and tackle challenges with the solutions developed from experience. You’ll also explore that design patterns are a concise and efficient way to communicate, as patterns are a familiar and recognizable solution to a specific problem and can convey a considerable amount of information with a single line of code. By the end of this book, you’ll have a deep understanding of how to use design patterns to write maintainable, robust, and reusable software.
Table of Contents (26 chapters)
1
Part 1: Getting Started with C++ Features and Concepts
5
Part 2: Common C++ Idioms
10
Part 3: C++ Design Patterns
18
Part 4: Advanced C++ Design Patterns

Overload resolution and overload sets

This section will test your knowledge of the latest and most advanced additions to the C++ standard. We will start with one of the most basic features of C++, functions, and their overloads.

C++ function overloading

Function overloading is a very straightforward concept in C++; multiple different functions can have the same name. That’s it, that is all there is to overloading - when the compiler sees syntax that indicates a function call, formatted as f(x), then there must be more than one function named f. If this happens, we are in an overload situation, and overload resolution must take place to find out which of these functions should be called.

Let’s start with a simple example:

// Example 01
void f(int i) { cout << “f(int)” << endl; }        // 1
void f(long i) { cout << “f(long)” << endl; }    // 2
void...