Sign In Start Free Trial
Account

Add to playlist

Create a Playlist

Modal Close icon
You need to login to use this feature.
  • Book Overview & Buying Hands-On Design Patterns with C++
  • Table Of Contents Toc
Hands-On Design Patterns with C++

Hands-On Design Patterns with C++ - Second Edition

By : Fedor G. Pikus
4.5 (11)
close
close
Hands-On Design Patterns with C++

Hands-On Design Patterns with C++

4.5 (11)
By: Fedor G. Pikus

Overview of this book

C++ is a general-purpose programming language designed for efficiency, performance, and flexibility. Design patterns are commonly accepted solutions to well-recognized design problems. In essence, they are a library of reusable components, only for software architecture, and not for a concrete implementation. This book helps you focus on the design patterns that naturally adapt to your needs, and on the patterns that uniquely benefit from the features of C++. Armed with the knowledge of these patterns, you’ll spend less time searching for solutions to common problems and tackle challenges with the solutions developed from experience. You’ll also explore that design patterns are a concise and efficient way to communicate, as patterns are a familiar and recognizable solution to a specific problem and can convey a considerable amount of information with a single line of code. By the end of this book, you’ll have a deep understanding of how to use design patterns to write maintainable, robust, and reusable software.
Table of Contents (26 chapters)
close
close
1
Part 1: Getting Started with C++ Features and Concepts
5
Part 2: Common C++ Idioms
10
Part 3: C++ Design Patterns
18
Part 4: Advanced C++ Design Patterns

Variadic templates

Probably the greatest difference between generic programming in C and C++ is type safety. It is possible to write generic code in C—the standard function qsort() is a perfect example—it can sort values of any type and they are passed in using a void* pointer, which can really be a pointer to any type. Of course, the programmer has to know what the real type is and cast the pointer to the right type. In a generic C++ program, the types are either explicitly specified or deduced at the time of the instantiation, and the type system for generic types is as strong as it is for regular types. Unless we want a function with an unknown number of arguments, that is, prior to C++11, the only way was the old C-style variadic functions where the compiler had no idea what the argument types were; the programmer just had to know and unpack the variable arguments correctly.

C++11 introduced the modern equivalent to a variadic function—a variadic template...

CONTINUE READING
83
Tech Concepts
36
Programming languages
73
Tech Tools
Icon Unlimited access to the largest independent learning library in tech of over 8,000 expert-authored tech books and videos.
Icon Innovative learning tools, including AI book assistants, code context explainers, and text-to-speech.
Icon 50+ new titles added per month and exclusive early access to books as they are being written.
Hands-On Design Patterns with C++
notes
bookmark Notes and Bookmarks search Search in title playlist Add to playlist download Download options font-size Font size

Change the font size

margin-width Margin width

Change margin width

day-mode Day/Sepia/Night Modes

Change background colour

Close icon Search
Country selected

Close icon Your notes and bookmarks

Confirmation

Modal Close icon
claim successful

Buy this book with your credits?

Modal Close icon
Are you sure you want to buy this book with one of your credits?
Close
YES, BUY

Submit Your Feedback

Modal Close icon
Modal Close icon
Modal Close icon