Book Image

Hands-On Design Patterns with C++ (Second Edition) - Second Edition

By : Fedor G. Pikus
5 (1)
Book Image

Hands-On Design Patterns with C++ (Second Edition) - Second Edition

5 (1)
By: Fedor G. Pikus

Overview of this book

C++ is a general-purpose programming language designed for efficiency, performance, and flexibility. Design patterns are commonly accepted solutions to well-recognized design problems. In essence, they are a library of reusable components, only for software architecture, and not for a concrete implementation. This book helps you focus on the design patterns that naturally adapt to your needs, and on the patterns that uniquely benefit from the features of C++. Armed with the knowledge of these patterns, you’ll spend less time searching for solutions to common problems and tackle challenges with the solutions developed from experience. You’ll also explore that design patterns are a concise and efficient way to communicate, as patterns are a familiar and recognizable solution to a specific problem and can convey a considerable amount of information with a single line of code. By the end of this book, you’ll have a deep understanding of how to use design patterns to write maintainable, robust, and reusable software.
Table of Contents (26 chapters)
1
Part 1: Getting Started with C++ Features and Concepts
5
Part 2: Common C++ Idioms
10
Part 3: C++ Design Patterns
18
Part 4: Advanced C++ Design Patterns

Chapter 18, Patterns for Concurrency

  1. Concurrency is the property of a program that allows multiple tasks to execute at the same time or partially overlapping in time. Usually, concurrency is achieved through the use of multiple threads.
  2. C++11 has the basic support for writing concurrent programs: threads, mutexes, and condition variables. C++14 and C++17 added several convenience classes and utilities, but the next major addition to concurrency features of C++ is C++20: here, we have several new synchronization primitives as well as the introduction of the coroutines.
  3. Synchronization patterns are the common solutions to the basic problems of accessing shared data. Usually, they provide ways to arrange exclusive access to the data that is modified by multiple threads or is accessed by some threads while being modified by others.
  4. Execution patterns are the standard ways to arrange asynchronous execution of some computations using one or more threads. These patterns offer...