Book Image

Hands-On Design Patterns with C++ (Second Edition) - Second Edition

By : Fedor G. Pikus
5 (1)
Book Image

Hands-On Design Patterns with C++ (Second Edition) - Second Edition

5 (1)
By: Fedor G. Pikus

Overview of this book

C++ is a general-purpose programming language designed for efficiency, performance, and flexibility. Design patterns are commonly accepted solutions to well-recognized design problems. In essence, they are a library of reusable components, only for software architecture, and not for a concrete implementation. This book helps you focus on the design patterns that naturally adapt to your needs, and on the patterns that uniquely benefit from the features of C++. Armed with the knowledge of these patterns, you’ll spend less time searching for solutions to common problems and tackle challenges with the solutions developed from experience. You’ll also explore that design patterns are a concise and efficient way to communicate, as patterns are a familiar and recognizable solution to a specific problem and can convey a considerable amount of information with a single line of code. By the end of this book, you’ll have a deep understanding of how to use design patterns to write maintainable, robust, and reusable software.
Table of Contents (26 chapters)
1
Part 1: Getting Started with C++ Features and Concepts
5
Part 2: Common C++ Idioms
10
Part 3: C++ Design Patterns
18
Part 4: Advanced C++ Design Patterns

Friends in C++

Let’s start by reviewing the way in which C++ grants friendship to classes, and the effects of this action, as well as when and for what reasons the friendship should be used (“my code does not compile until I add friend everywhere” is not a valid reason, but an indication of a poorly designed interface - redesign your classes instead).

How to grant friendship in C++

A friend is a C++ concept that applies to classes and affects the access to class members (access is what public and private control). Usually, public member functions and data members are accessible to anyone, and private ones are only accessible to other member functions of the class itself. The following code does not compile because the data member C:x_ is private:

// Example 01
class C {
  int x_;
  public:
  C(int x) : x_(x) {}
};
C increase(C c, int dx) {
  return C(c.x_ + dx);     // Does not compile
}
...