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  • Book Overview & Buying Hands-On Design Patterns with C++
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Hands-On Design Patterns with C++

Hands-On Design Patterns with C++ - Second Edition

By : Fedor G. Pikus
4.5 (11)
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Hands-On Design Patterns with C++

Hands-On Design Patterns with C++

4.5 (11)
By: Fedor G. Pikus

Overview of this book

C++ is a general-purpose programming language designed for efficiency, performance, and flexibility. Design patterns are commonly accepted solutions to well-recognized design problems. In essence, they are a library of reusable components, only for software architecture, and not for a concrete implementation. This book helps you focus on the design patterns that naturally adapt to your needs, and on the patterns that uniquely benefit from the features of C++. Armed with the knowledge of these patterns, you’ll spend less time searching for solutions to common problems and tackle challenges with the solutions developed from experience. You’ll also explore that design patterns are a concise and efficient way to communicate, as patterns are a familiar and recognizable solution to a specific problem and can convey a considerable amount of information with a single line of code. By the end of this book, you’ll have a deep understanding of how to use design patterns to write maintainable, robust, and reusable software.
Table of Contents (26 chapters)
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1
Part 1: Getting Started with C++ Features and Concepts
5
Part 2: Common C++ Idioms
10
Part 3: C++ Design Patterns
18
Part 4: Advanced C++ Design Patterns

Summary

In this chapter, we have learned about a very C++-specific pattern that was originally introduced as a workaround for the buggy early C++ compilers but found new use years later. The friend factory is used to generate non-template functions from instantiations of class templates. As non-template functions, these generated friends have much more flexible rules with regard to argument conversions compared to template functions. We have also learned how the argument-dependent lookup, type conversions, and the friend factory work together to deliver a result that looks very natural, by a process that is far from intuitive.

The next chapter describes a totally different kind of Factory - a C++ pattern that’s based on the classic Factory pattern and addresses a certain asymmetry in the language - all member functions, even destructors, can be virtual, except the constructors.

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83
Tech Concepts
36
Programming languages
73
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Hands-On Design Patterns with C++
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