Book Image

Hands-On Design Patterns with C++ (Second Edition) - Second Edition

By : Fedor G. Pikus
5 (1)
Book Image

Hands-On Design Patterns with C++ (Second Edition) - Second Edition

5 (1)
By: Fedor G. Pikus

Overview of this book

C++ is a general-purpose programming language designed for efficiency, performance, and flexibility. Design patterns are commonly accepted solutions to well-recognized design problems. In essence, they are a library of reusable components, only for software architecture, and not for a concrete implementation. This book helps you focus on the design patterns that naturally adapt to your needs, and on the patterns that uniquely benefit from the features of C++. Armed with the knowledge of these patterns, you’ll spend less time searching for solutions to common problems and tackle challenges with the solutions developed from experience. You’ll also explore that design patterns are a concise and efficient way to communicate, as patterns are a familiar and recognizable solution to a specific problem and can convey a considerable amount of information with a single line of code. By the end of this book, you’ll have a deep understanding of how to use design patterns to write maintainable, robust, and reusable software.
Table of Contents (26 chapters)
1
Part 1: Getting Started with C++ Features and Concepts
5
Part 2: Common C++ Idioms
10
Part 3: C++ Design Patterns
18
Part 4: Advanced C++ Design Patterns

Concurrent execution patterns

The next group of patterns for concurrency we must learn are execution patterns. These patterns are used to organize the computations done on multiple threads. You will find out that, just as with the synchronization patterns we saw earlier, all of these are low-level patterns: most solutions for practical problems must combine these patterns into larger, more complex, designs. This is not because C++ is ill-suited for such larger designs; if anything, it is the opposite: there are so many ways to implement, for example, a thread pool, in C++, that for every concrete application, there is a version that is ideally suited in terms of performance and features. This is why it is hard to describe these more complete solutions as patterns: while the problems they address are common, the solutions vary a great deal. But all of these designs have a number of challenges to resolve, and the solutions to those challenges usually use the same tools over and over...