Book Image

Practical Design Patterns for Java Developers

By : Miroslav Wengner
Book Image

Practical Design Patterns for Java Developers

By: Miroslav Wengner

Overview of this book

Design patterns are proven solutions to standard problems in software design and development, allowing you to create reusable, flexible, and maintainable code. This book enables you to upskill by understanding popular patterns to evolve into a proficient software developer. You’ll start by exploring the Java platform to understand and implement design patterns. Then, using various examples, you’ll create different types of vehicles or their parts to enable clarity in design pattern thinking, along with developing new vehicle instances using dedicated design patterns to make the process consistent. As you progress, you’ll find out how to extend vehicle functionalities and keep the code base structure and behavior clean and shiny. Concurrency plays an important role in application design, and you'll learn how to employ a such design patterns with the visualization of thread interaction. The concluding chapters will help you identify and understand anti-pattern utilization in the early stages of development to address refactoring smoothly. The book covers the use of Java 17+ features such as pattern matching, switch cases, and instances of enhancements to enable productivity. By the end of this book, you’ll have gained practical knowledge of design patterns in Java and be able to apply them to address common design problems.
Table of Contents (14 chapters)
1
Part 1: Design Patterns and Java Platform Functionalities
4
Part 2: Implementing Standard Design Patterns Using Java Programming
8
Part 3: Other Essential Patterns and Anti-Patterns

Index

As this ebook edition doesn't have fixed pagination, the page numbers below are hyperlinked for reference only, based on the printed edition of this book.

A

abstract factory pattern, for creating objects

conclusion 74

finding, in JDK 72

motivation 71

sample code 72-74

abstraction 9

achieving 10-12

abstraction, polymorphism, heredity, and encapsulation (APIE) 6

viewing, as continual improvement process 12, 13

action 146

active object pattern, for decoupling method execution 180

conclusion 183

motivation 180

sample code 180-183

adapter pattern, for incompatible object collaboration 102

conclusion 106

finding, in JDK 102

motivation 102

sample code 102-105

anti-pattern 214

code smell anti-pattern 219

identifying 214

Java platform capabilities, squeezing inappropriately 215-217

technical debt, collecting as bottleneck 214

theoretical principles challenges 214

tool, selecting...