Book Image

Learn WinUI 3 - Second Edition

By : Alvin Ashcraft
5 (1)
Book Image

Learn WinUI 3 - Second Edition

5 (1)
By: Alvin Ashcraft

Overview of this book

WinUI 3 takes a whole new approach to delivering Windows UI components and controls and has the ability to deliver the same features across multiple versions of Windows. Learn WinUI 3 is a comprehensive introduction to WinUI and Windows apps for anyone who is new to WinUI and XAML applications. This updated second edition begins by helping you get to grips with the latest features in WinUI and shows you how XAML is used in UI development. The next set of chapters will help you set up a new Visual Studio environment, develop a new desktop project, incorporate the Model-View-ViewModel (MVVM) pattern in a WinUI project, and develop unit tests for ViewModel commands. Next, you’ll cover the basics of data access from WinUI projects with a step-by-step approach. As you advance, you’ll discover how to leverage the Fluent Design System to design beautiful WinUI applications. You’ll also explore the contents and capabilities of the Windows Community Toolkit and learn how to create cross-platform apps with markup and code from your project using Uno Platform. The concluding chapters will teach you how to build, debug, and deploy apps to the Microsoft Store. By the end of this book, you’ll have learned how to build WinUI applications from scratch and how to modernize existing desktop apps using WinUI 3 and the Windows App SDK.
Table of Contents (20 chapters)
Free Chapter
1
Part 1:Introduction to WinUI and Windows Applications
8
Part 2:Extending WinUI and Modernizing Applications
13
Part 3:Build and Deploy on Windows and Beyond

Part 3:Build and Deploy on Windows and Beyond

This part rounds out your WinUI knowledge by exploring techniques to debug, build, and deploy WinUI 3 applications. You will explore the extensive debugging tools Visual Studio has to offer WinUI developers. Then, you will see how you can host a web application inside a WinUI application, leveraging Blazor, Visual Studio Code, GitHub Actions, and the WebView2 control. We’ll also learn how to migrate a WinUI project to Uno Platform to run on multiple platforms, including Android and the web with WebAssembly. Finally, you’ll learn about the options to build and deploy WinUI applications with Visual Studio, the Microsoft Store, and Microsoft’s command-line installer, Windows Package Manager (WinGet).

This part has the following chapters:

  • Chapter 11, Debugging WinUI Applications with Visual Studio
  • Chapter 12, Hosting a Blazor Application in WinUI
  • Chapter 13, Take Your App Cross-Platform with Uno Platform...