Book Image

Modern C++ Programming Cookbook - Third Edition

By : Marius Bancila
Book Image

Modern C++ Programming Cookbook - Third Edition

By: Marius Bancila

Overview of this book

The updated third edition of Modern C++ Programming Cookbook addresses the latest features of C++23, such as the stack library, the expected and mdspan types, span buffers, formatting library improvements, and updates to the ranges library. It also gets into more C++20 topics not previously covered, such as sync output streams and source_location. The book is organized in the form of practical recipes covering a wide range of real-world problems. It gets into the details of all the core concepts of modern C++ programming, such as functions and classes, iterators and algorithms, streams and the file system, threading and concurrency, smart pointers and move semantics, and many others. You will cover the performance aspects of programming in depth, and learning to write fast and lean code with the help of best practices. You will explore useful patterns and the implementation of many idioms, including pimpl, named parameter, attorney-client, and the factory pattern. A chapter dedicated to unit testing introduces you to three of the most widely used libraries for C++: Boost.Test, Google Test, and Catch2. By the end of this modern C++ programming book, you will be able to effectively leverage the features and techniques of C++11/14/17/20/23 programming to enhance the performance, scalability, and efficiency of your applications.
Table of Contents (15 chapters)
13
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14
Index

Static polymorphism with the curiously recurring template pattern

Polymorphism provides us with the ability to have multiple forms for the same interface. Virtual functions allow derived classes to override implementations from a base class. They represent the most common elements of a form of polymorphism, called runtime polymorphism, because the decision to call a particular virtual function from the class hierarchy happens at runtime. It is also called late binding, because the binding between a function call and the invocation of the function happens late, during the execution of the program. The opposite of this is called early binding, static polymorphism, or compile-time polymorphism because it occurs at compile time through functions and operators overloading.

On the other hand, a technique called the curiously recurring template pattern (or CRTP) allows simulating the virtual functions-based runtime polymorphism at compile time, by deriving classes from a base class template...