Book Image

Modern C++ Programming Cookbook - Third Edition

By : Marius Bancila
Book Image

Modern C++ Programming Cookbook - Third Edition

By: Marius Bancila

Overview of this book

The updated third edition of Modern C++ Programming Cookbook addresses the latest features of C++23, such as the stack library, the expected and mdspan types, span buffers, formatting library improvements, and updates to the ranges library. It also gets into more C++20 topics not previously covered, such as sync output streams and source_location. The book is organized in the form of practical recipes covering a wide range of real-world problems. It gets into the details of all the core concepts of modern C++ programming, such as functions and classes, iterators and algorithms, streams and the file system, threading and concurrency, smart pointers and move semantics, and many others. You will cover the performance aspects of programming in depth, and learning to write fast and lean code with the help of best practices. You will explore useful patterns and the implementation of many idioms, including pimpl, named parameter, attorney-client, and the factory pattern. A chapter dedicated to unit testing introduces you to three of the most widely used libraries for C++: Boost.Test, Google Test, and Catch2. By the end of this modern C++ programming book, you will be able to effectively leverage the features and techniques of C++11/14/17/20/23 programming to enhance the performance, scalability, and efficiency of your applications.
Table of Contents (15 chapters)
13
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14
Index

Working with threads

A thread is a sequence of instructions that can be managed independently by a scheduler, such as the operating system. Threads could be software or hardware. Software threads are threads of execution that are managed by the operating system. They can run on single processing units, usually by time slicing. This is a mechanism where each thread gets a time slot of execution (in the range of milliseconds) on the processing unit before the operating system schedules another software thread to run on the same processing unit. Hardware threads are threads of execution at the physical level. They are, basically, a CPU or a CPU core. They can run simultaneously, that is, in parallel, on systems with multiprocessors or multicores. Many software threads can run concurrently on a hardware thread, usually by using time slicing. The C++ library provides support for working with software threads. In this recipe, you will learn how to create and perform operations with threads...