Book Image

Modern C++ Programming Cookbook - Third Edition

By : Marius Bancila
Book Image

Modern C++ Programming Cookbook - Third Edition

By: Marius Bancila

Overview of this book

The updated third edition of Modern C++ Programming Cookbook addresses the latest features of C++23, such as the stack library, the expected and mdspan types, span buffers, formatting library improvements, and updates to the ranges library. It also gets into more C++20 topics not previously covered, such as sync output streams and source_location. The book is organized in the form of practical recipes covering a wide range of real-world problems. It gets into the details of all the core concepts of modern C++ programming, such as functions and classes, iterators and algorithms, streams and the file system, threading and concurrency, smart pointers and move semantics, and many others. You will cover the performance aspects of programming in depth, and learning to write fast and lean code with the help of best practices. You will explore useful patterns and the implementation of many idioms, including pimpl, named parameter, attorney-client, and the factory pattern. A chapter dedicated to unit testing introduces you to three of the most widely used libraries for C++: Boost.Test, Google Test, and Catch2. By the end of this modern C++ programming book, you will be able to effectively leverage the features and techniques of C++11/14/17/20/23 programming to enhance the performance, scalability, and efficiency of your applications.
Table of Contents (15 chapters)
13
Other Books You May Enjoy
14
Index

Working with modules

Modules are one of the most important changes in the C++20 standard. They represent a fundamental change to the C++ language and the way we write and consume code. Modules are made available in source files that are compiled separately from the translation units that consume them.

Modules provide multiple advantages, especially in comparison to the use of header files:

  • They are only imported once, and the order they’re imported in does not matter.
  • They do not require splitting interfaces and implementation in different source files, although this is still possible.
  • Modules have the potential to reduce compilation time, in some cases significantly. The entities exported from a module are described in a binary file that the compiler can process faster than traditional precompiled headers.
  • Moreover, this file can potentially be used to build integrations and interoperability with C++ code from other languages.

In this...