Book Image

Expert C++

By : Vardan Grigoryan, Shunguang Wu
Book Image

Expert C++

By: Vardan Grigoryan, Shunguang Wu

Overview of this book

C++ has evolved over the years and the latest release – C++20 – is now available. Since C++11, C++ has been constantly enhancing the language feature set. With the new version, you’ll explore an array of features such as concepts, modules, ranges, and coroutines. This book will be your guide to learning the intricacies of the language, techniques, C++ tools, and the new features introduced in C++20, while also helping you apply these when building modern and resilient software. You’ll start by exploring the latest features of C++, and then move on to advanced techniques such as multithreading, concurrency, debugging, monitoring, and high-performance programming. The book will delve into object-oriented programming principles and the C++ Standard Template Library, and even show you how to create custom templates. After this, you’ll learn about different approaches such as test-driven development (TDD), behavior-driven development (BDD), and domain-driven design (DDD), before taking a look at the coding best practices and design patterns essential for building professional-grade applications. Toward the end of the book, you will gain useful insights into the recent C++ advancements in AI and machine learning. By the end of this C++ programming book, you’ll have gained expertise in real-world application development, including the process of designing complex software.
Table of Contents (22 chapters)
1
Section 1: Under the Hood of C++ Programming
7
Section 2: Designing Robust and Efficient Applications
17
Section 3: C++ in the AI World

Graphical User Interface with Qt

C++ doesn't provide Graphical User Interface (GUI) programming out of the box. First, we should understand that a GUI is strongly tied to a specific Operating System(OS). You can program GUI applications in Windows using the Windows API, or in Linux using the Linux-specific API, and so on. Each OS has its own specific forms of Windows and GUI components.

We touched on the different platforms and their differences in Chapter 1, Building C++ Applications. When discussing GUI programming, the difference between platforms is even more daunting. Cross-platform development had become a big pain in GUI developer's lives. They had to focus on a specific OS. Implementing the same application for other platforms took almost the same amount of work again. That's an unreasonably huge waste of time and resources. Languages such as Java provide...