Book Image

Expert C++

By : Vardan Grigoryan, Shunguang Wu
5 (1)
Book Image

Expert C++

5 (1)
By: Vardan Grigoryan, Shunguang Wu

Overview of this book

C++ has evolved over the years and the latest release – C++20 – is now available. Since C++11, C++ has been constantly enhancing the language feature set. With the new version, you’ll explore an array of features such as concepts, modules, ranges, and coroutines. This book will be your guide to learning the intricacies of the language, techniques, C++ tools, and the new features introduced in C++20, while also helping you apply these when building modern and resilient software. You’ll start by exploring the latest features of C++, and then move on to advanced techniques such as multithreading, concurrency, debugging, monitoring, and high-performance programming. The book will delve into object-oriented programming principles and the C++ Standard Template Library, and even show you how to create custom templates. After this, you’ll learn about different approaches such as test-driven development (TDD), behavior-driven development (BDD), and domain-driven design (DDD), before taking a look at the coding best practices and design patterns essential for building professional-grade applications. Toward the end of the book, you will gain useful insights into the recent C++ advancements in AI and machine learning. By the end of this C++ programming book, you’ll have gained expertise in real-world application development, including the process of designing complex software.
Table of Contents (22 chapters)
1
Section 1: Under the Hood of C++ Programming
7
Section 2: Designing Robust and Efficient Applications
17
Section 3: C++ in the AI World

Polymorphism

Polymorphism is another key concept in object-oriented programming. It allows subclasses to have their own implementation for the functions that are derived from the base class. Let's suppose we have the Musician class, which has the play() member function:

class Musician {
public:
void play() { std::cout << "Play an instrument"; }
};

Now, let's declare the Guitarist class, which has the play_guitar() function:

class Guitarist {
public:
void play_guitar() { std::cout << "Play a guitar"; }
};

This is the obvious case of using inheritance because the Guitarist just screams that it is-a Musician. It would be natural for the Guitarist to not extend the Musician by adding a new function (such as play_guitar()); instead, it should provide its own implementation of the play() function derived from the Musician. To accomplish this,...