Sign In Start Free Trial
Account

Add to playlist

Create a Playlist

Modal Close icon
You need to login to use this feature.
  • Book Overview & Buying Learn Bosque Programming
  • Table Of Contents Toc
Learn Bosque Programming

Learn Bosque Programming

By : Kaczmarek, Ibaceta
4.3 (6)
close
close
Learn Bosque Programming

Learn Bosque Programming

4.3 (6)
By: Kaczmarek, Ibaceta

Overview of this book

Bosque is a new high-level programming language inspired by the impact of structured programming in the 1970s. It adopts the TypeScript syntax and ML semantics and is designed for writing code that is easy to reason about for humans and machines. With this book, you'll understand how Bosque supports high productivity and cloud-first development by removing sources of accidental complexity and introducing novel features. This short book covers all the language features that you need to know to work with Bosque programming. You'll learn about basic data types, variables, functions, operators, statements, and expressions in Bosque and become familiar with advanced features such as typed strings, bulk algebraic data operations, namespace declarations, and concept and entity declarations. This Bosque book provides a complete language reference for learning to program with Bosque and understanding the regularized programming paradigm. You'll also explore real-world examples that will help you to reinforce the knowledge you've acquired. Additionally, you'll discover more advanced topics such as the Bosque project structure and contributing to the project. By the end of this book, you'll have learned how to configure the Bosque environment and build better and reliable software with this exciting new open-source language.
Table of Contents (22 chapters)
close
close
1
Section 1: Introduction
5
Section 2: The Bosque Language Overview
10
Section 3: Practicing Bosque
15
Section 4: Exploring Advanced Features

Improving the code

First things first, let's focus on the types. Just by looking at the code, it's not quite clear what we mean every time we use List<Float64>. Sometimes, it means the "inputs vector," and sometimes the "weights vector." It would be much more readable if we had a custom type definition that would speak for itself. Let's create two additional types:

typedef WeightsVector = List<Float64>;
typedef InputsVector = List<Float64>;

As you can see, they are both the same, but they serve for better readability. Let's apply this change in the code. The weights vector is used in the Perceptron entity, the train function, and both entrypoint functions. Look at the following examples to see how they change.

In the Perceptron entity, we must change the field weights definition to look like this:

field weights: WeightsVector;

Here, we have replaced the List<Int> type with the WeightsVector one.

Another...

CONTINUE READING
83
Tech Concepts
36
Programming languages
73
Tech Tools
Icon Unlimited access to the largest independent learning library in tech of over 8,000 expert-authored tech books and videos.
Icon Innovative learning tools, including AI book assistants, code context explainers, and text-to-speech.
Icon 50+ new titles added per month and exclusive early access to books as they are being written.
Learn Bosque Programming
notes
bookmark Notes and Bookmarks search Search in title playlist Add to playlist download Download options font-size Font size

Change the font size

margin-width Margin width

Change margin width

day-mode Day/Sepia/Night Modes

Change background colour

Close icon Search
Country selected

Close icon Your notes and bookmarks

Confirmation

Modal Close icon
claim successful

Buy this book with your credits?

Modal Close icon
Are you sure you want to buy this book with one of your credits?
Close
YES, BUY

Submit Your Feedback

Modal Close icon
Modal Close icon
Modal Close icon