Book Image

Learn Bosque Programming

By : Sebastian Kaczmarek, Joel Ibaceta
Book Image

Learn Bosque Programming

By: Sebastian Kaczmarek, Joel Ibaceta

Overview of this book

Bosque is a new high-level programming language inspired by the impact of structured programming in the 1970s. It adopts the TypeScript syntax and ML semantics and is designed for writing code that is easy to reason about for humans and machines. With this book, you'll understand how Bosque supports high productivity and cloud-first development by removing sources of accidental complexity and introducing novel features. This short book covers all the language features that you need to know to work with Bosque programming. You'll learn about basic data types, variables, functions, operators, statements, and expressions in Bosque and become familiar with advanced features such as typed strings, bulk algebraic data operations, namespace declarations, and concept and entity declarations. This Bosque book provides a complete language reference for learning to program with Bosque and understanding the regularized programming paradigm. You'll also explore real-world examples that will help you to reinforce the knowledge you've acquired. Additionally, you'll discover more advanced topics such as the Bosque project structure and contributing to the project. By the end of this book, you'll have learned how to configure the Bosque environment and build better and reliable software with this exciting new open-source language.
Table of Contents (22 chapters)
1
Section 1: Introduction
5
Section 2: The Bosque Language Overview
10
Section 3: Practicing Bosque
15
Section 4: Exploring Advanced Features

Practicing iterative processing without structured loops

As stated in the previous section, as well as in Chapter 3, Bosque Key Features, in order to perform iteration, we need to utilize ready-to-use methods depending on the task we are solving and the data structure we use. In this section, we will play with the List concept and see how we can iterate over it in various ways and solve a few practical problems.

Multiplying vectors

The first problem we are going to solve is the multiplication of vectors. However, before we jump into the code, let's clarify how we multiply vectors in the first place.

Let's begin by explaining what a vector actually is. Since this book is not a mathematics textbook, I won't provide you with a formal definition. For the sake of this example, it's enough to know that a vector is a set of n numeric components. In programming, vectors can be represented as arrays of numbers. In Bosque, we can represent a vector using a tuple...