Book Image

Learn Bosque Programming

By : Sebastian Kaczmarek, Joel Ibaceta
Book Image

Learn Bosque Programming

By: Sebastian Kaczmarek, Joel Ibaceta

Overview of this book

Bosque is a new high-level programming language inspired by the impact of structured programming in the 1970s. It adopts the TypeScript syntax and ML semantics and is designed for writing code that is easy to reason about for humans and machines. With this book, you'll understand how Bosque supports high productivity and cloud-first development by removing sources of accidental complexity and introducing novel features. This short book covers all the language features that you need to know to work with Bosque programming. You'll learn about basic data types, variables, functions, operators, statements, and expressions in Bosque and become familiar with advanced features such as typed strings, bulk algebraic data operations, namespace declarations, and concept and entity declarations. This Bosque book provides a complete language reference for learning to program with Bosque and understanding the regularized programming paradigm. You'll also explore real-world examples that will help you to reinforce the knowledge you've acquired. Additionally, you'll discover more advanced topics such as the Bosque project structure and contributing to the project. By the end of this book, you'll have learned how to configure the Bosque environment and build better and reliable software with this exciting new open-source language.
Table of Contents (22 chapters)
1
Section 1: Introduction
5
Section 2: The Bosque Language Overview
10
Section 3: Practicing Bosque
15
Section 4: Exploring Advanced Features

Understanding parameters handling in Bosque

Parameters in Bosque are not a big surprise for any programmer who has used some of the popular programming languages. The majority (or even all) of the examples in the chapter will look very familiar if you have used languages such as JavaScript, TypeScript, or even Java and others. This is why we will go through this topic pretty quickly.

The first thing to note is that all parameters must have a declared type. If you don't provide the type of a parameter, a compile-time error will be thrown. We can't expect auto type detecting to work here.

A simple example of providing and accessing a parameter in a function looks like the following:

function addOne(num: Int): Int {
    return num + 1;
}

As discussed in Chapter 5, Types and Operators, we define a parameter by providing its name followed by a colon and its type. We can access a parameter using its name. In the previous example, we have defined...