Book Image

Learn Bosque Programming

By : Sebastian Kaczmarek, Joel Ibaceta
Book Image

Learn Bosque Programming

By: Sebastian Kaczmarek, Joel Ibaceta

Overview of this book

Bosque is a new high-level programming language inspired by the impact of structured programming in the 1970s. It adopts the TypeScript syntax and ML semantics and is designed for writing code that is easy to reason about for humans and machines. With this book, you'll understand how Bosque supports high productivity and cloud-first development by removing sources of accidental complexity and introducing novel features. This short book covers all the language features that you need to know to work with Bosque programming. You'll learn about basic data types, variables, functions, operators, statements, and expressions in Bosque and become familiar with advanced features such as typed strings, bulk algebraic data operations, namespace declarations, and concept and entity declarations. This Bosque book provides a complete language reference for learning to program with Bosque and understanding the regularized programming paradigm. You'll also explore real-world examples that will help you to reinforce the knowledge you've acquired. Additionally, you'll discover more advanced topics such as the Bosque project structure and contributing to the project. By the end of this book, you'll have learned how to configure the Bosque environment and build better and reliable software with this exciting new open-source language.
Table of Contents (22 chapters)
1
Section 1: Introduction
5
Section 2: The Bosque Language Overview
10
Section 3: Practicing Bosque
15
Section 4: Exploring Advanced Features

Implementation of the program

In this section, we will implement the program in Bosque to calculate the optimal route following the tasks defined in the previous section.

Storing our problem data in an orderly structure

In order to correctly represent our practical case, we will represent our graph through an adjacency matrix stored in a two-dimensional array, as we can see in the next figure:

Figure 14.3 – Adjacency matrix

In this adjacency matrix, we represent the section's weight between two points on the graph. When there is no connection between two points or the same place, it is assigned zero to denote that they are not possible routes.

Now that we have a data matrix, we can implement it in Bosque using Int value lists, as we can see in the following code:

var graph: List<List<Int>> = List<List<Int>>@{
        List<Int>@{0, 2, 3, 0, 0, 0, 0, 0, 0, 0},
 ...