Book Image

Learn Bosque Programming

By : Sebastian Kaczmarek, Joel Ibaceta
Book Image

Learn Bosque Programming

By: Sebastian Kaczmarek, Joel Ibaceta

Overview of this book

Bosque is a new high-level programming language inspired by the impact of structured programming in the 1970s. It adopts the TypeScript syntax and ML semantics and is designed for writing code that is easy to reason about for humans and machines. With this book, you'll understand how Bosque supports high productivity and cloud-first development by removing sources of accidental complexity and introducing novel features. This short book covers all the language features that you need to know to work with Bosque programming. You'll learn about basic data types, variables, functions, operators, statements, and expressions in Bosque and become familiar with advanced features such as typed strings, bulk algebraic data operations, namespace declarations, and concept and entity declarations. This Bosque book provides a complete language reference for learning to program with Bosque and understanding the regularized programming paradigm. You'll also explore real-world examples that will help you to reinforce the knowledge you've acquired. Additionally, you'll discover more advanced topics such as the Bosque project structure and contributing to the project. By the end of this book, you'll have learned how to configure the Bosque environment and build better and reliable software with this exciting new open-source language.
Table of Contents (22 chapters)
1
Section 1: Introduction
5
Section 2: The Bosque Language Overview
10
Section 3: Practicing Bosque
15
Section 4: Exploring Advanced Features

Summary

At the outset, let me say that you should be proud of yourself. You have learned a ton of things in this chapter. Congratulations! Let me go through the topics that we covered one by one.

In the first section, we have defined the project requirements. We chose to build an AI program that will learn how to recognize Cartesian Coordinates System quadrants just by looking at any point's coordinates. As a result, you built a program that could be used to classify any objects that can be represented by two numbers and classified into four classes.

Next, you learned about neural networks. You acquired some theory required to build an intelligent model in Bosque. You know what neural networks are, how they work, and what are they built of. You also learned about neurons and a special kind of neuron – a perceptron. At the end of this section, you designed the model that solves our problem.

After that, you finally started coding. Step by step, you built a fully...