Book Image

Learn Bosque Programming

By : Sebastian Kaczmarek, Joel Ibaceta
Book Image

Learn Bosque Programming

By: Sebastian Kaczmarek, Joel Ibaceta

Overview of this book

Bosque is a new high-level programming language inspired by the impact of structured programming in the 1970s. It adopts the TypeScript syntax and ML semantics and is designed for writing code that is easy to reason about for humans and machines. With this book, you'll understand how Bosque supports high productivity and cloud-first development by removing sources of accidental complexity and introducing novel features. This short book covers all the language features that you need to know to work with Bosque programming. You'll learn about basic data types, variables, functions, operators, statements, and expressions in Bosque and become familiar with advanced features such as typed strings, bulk algebraic data operations, namespace declarations, and concept and entity declarations. This Bosque book provides a complete language reference for learning to program with Bosque and understanding the regularized programming paradigm. You'll also explore real-world examples that will help you to reinforce the knowledge you've acquired. Additionally, you'll discover more advanced topics such as the Bosque project structure and contributing to the project. By the end of this book, you'll have learned how to configure the Bosque environment and build better and reliable software with this exciting new open-source language.
Table of Contents (22 chapters)
1
Section 1: Introduction
5
Section 2: The Bosque Language Overview
10
Section 3: Practicing Bosque
15
Section 4: Exploring Advanced Features

Chapter 12: Namespaces, Concepts, and Entities

Divide and conquer is among the most essential paradigms in software design and one of the most frequently used strategies for dealing with complex problems. For this reason, numerous programming languages adopt this paradigm through different approaches. We could highlight modular programming, object-oriented programming, or the packaging of code in reusable libraries. However, always with the same objective in mind, it allows the programmer to solve a single small problem at a time.

Although Bosque does not currently support reusable code libraries, it is within the immediate roadmap, and we can see evidence of this in the implementations as namespaces, concepts, and entities.

Consequently, in this chapter, we will explore the tools that Bosque has prepared to develop more comprehensive solutions, through the following topics:

  • Using namespaces to organize code
  • Understanding concepts and entities
  • Exploring fields...