Book Image

Learn Bosque Programming

By : Sebastian Kaczmarek, Joel Ibaceta
Book Image

Learn Bosque Programming

By: Sebastian Kaczmarek, Joel Ibaceta

Overview of this book

Bosque is a new high-level programming language inspired by the impact of structured programming in the 1970s. It adopts the TypeScript syntax and ML semantics and is designed for writing code that is easy to reason about for humans and machines. With this book, you'll understand how Bosque supports high productivity and cloud-first development by removing sources of accidental complexity and introducing novel features. This short book covers all the language features that you need to know to work with Bosque programming. You'll learn about basic data types, variables, functions, operators, statements, and expressions in Bosque and become familiar with advanced features such as typed strings, bulk algebraic data operations, namespace declarations, and concept and entity declarations. This Bosque book provides a complete language reference for learning to program with Bosque and understanding the regularized programming paradigm. You'll also explore real-world examples that will help you to reinforce the knowledge you've acquired. Additionally, you'll discover more advanced topics such as the Bosque project structure and contributing to the project. By the end of this book, you'll have learned how to configure the Bosque environment and build better and reliable software with this exciting new open-source language.
Table of Contents (22 chapters)
1
Section 1: Introduction
5
Section 2: The Bosque Language Overview
10
Section 3: Practicing Bosque
15
Section 4: Exploring Advanced Features

Chapter 4: Entrypoint Function

As we well know, the result of the compilation process is a set of machine code instructions stored in a binary file containing an executable version of our program prepared for running on a computer according to its architecture.

But the programs being written nowadays generally have more than one function, several instructions, or main loops, so how does the processor recognize the first instruction it should execute? Will it execute the first instruction it finds?

To solve these questions, we will discuss the entrypoint functions, which allow programmers to define which is the first instruction to be run regardless of the position in which it has been placed in the code. We will learn how to create our own entrypoint functions in Bosque.

The following topics will be covered throughout this chapter.

  • Why do we need an entrypoint function?
  • Writing our first entrypoint function
  • Passing arguments and returning values

At...