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Learning Libgdx Game Development
We now want to create a dust particle effect which will appear whenever the player character is running on rocks. The effect is going to stop as soon as the player stops moving or if the player is no longer grounded on a platform.
First, we will need to design a custom particle effect that looks like dust. The following screenshot is an example of what we are aiming for:

Open or restart the Particle Editor to begin with the default fire particle effect and apply the following modifications to the editor and emitter properties:
In Pixels per meter, enter 200 for Value:
In Size, enter 0.75 for High:; enter 0 for Low:; enter (0,0), (67,28), (100,0) for Chart:
In Velocity, enter 1 to 5 for High:; enter -1 to -5 for Low:; enter (0,50) for Chart:
In Duration, enter 100 for Value:
In Emission, enter 200 for High:; enter 0 for Low:; enter (0,100) for Chart:
In Life, enter 250 to 500 for High:; enter 0 for Low:; enter (0,100) for Chart:
In Angle...
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